Bleach anime New Characters For The Clan War

blackpanther666 posted on Feb 16, 2012 at 09:13PM
For the next Arc, we'll post our ideas and characters in here and work on them... I'll do reviews and such when I have time. When we finally get to the next Arc, we'll have everything in here XD

This is a summary of what will generally happen in the Arc:

The characters you create will emerge with the Zanpakutos you created for them. These characters have special relationships with their Zanpakuto's spirit and also the God that is affiliated with that Zanpakuto. This Arc will be about these users participate in a battle against some Gods from certain mythologies. These mythologies are:

-Hindu
-Nordic/Viking (Odin, Thor, Loki etc)
-Japanese
-Egyptian
-Lastly, a couple of the Greek Gods.

At this current point of time, we will be posting Espada, Shinigami and any others onto this forum, as we are currently in the Aizen: Revenge Arc. After this Arc, there will be characters posted for the filler Arc.
last edited on Oct 28, 2012 at 09:32AM

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hơn một năm qua whiteflame55 said…
Hado 44 Asaime 浅い雨 (Shallow Rain)
Issuing their reiyoku to collect and transform the moisture and particles in the air, the user is capable of transforming the particles into quasi-needle-like objects capable of piercing and puncturing. This Hadō is usually done over a five-ten meter diameter making anyone/being in that range a target.

Hado 59 Kuro 黒 (Black)
Despite the name, Kuro is one of the brightest Kidō used. Generally a yellow energy capable of blinding is generated and released over a forty meter diameter.

Hado 74 Isaku 偉裂く (Great Tear)
Generates a series of blue enegry which possess the force of a lightning bolt(s).

Hado 76 Kantakewari 幹竹割り (Cleaving in two)
Is the collection of Reiyoku in the form of a spinning, round disk capable of severing whatever it comes in contact with in two. If used by a capable user they will be able to make multiple Kantakewari at once, controlling each, and increasing them to enormous sizes, hence its level.

Hado 89 Ookishi Sekka 大きしせっか (Big Flash)
Fingers arch and palms clasp. By using this Hadō a ton of Reiyoku is gathering into a bright golden ball of energy that will bulk, project and erupt forth at amazing speeds incinerating whatever is in its path. Some compare this technique to the Arrancar’s Gran Rey Cero.


Bakudo 5 Kanshaku 癇癪 (Flashbang)
An energy bright enough to prevent the target from seeing is released and temporary blinds the user for a couple of seconds.

Bakudo 26 Kyokko 曲光 (Curved Light)
Hides the target from sight, by bending light. The spell has the ability to totally hide the presence and reiatsu of the user or specified object.

Bakudo 65 Robai Sokyo 狼狽双鏡 (Flurried Twin Mirrors)
Creates a mirror in front of the user, and behind the opponent - blocking incoming attacks and sending them back through the second mirror at the target.

Bakudo 87 Kamibuki 神吹 (God’s Breath)
Increases or decreases gravity in a square based area.

Bakudo 92 Kanpeki Danku 完壁斷空 (Perfect Wall Splitting Void)
Surrounds the user in a box composed of Danku. Each Danku can block power up to level 96, absorb it, and then fire it back.
hơn một năm qua blackpanther666 said…
big smile
Incantation: Follow the light of dawn, to the dark of twilight. Revel in her beauty, but beware of fallen stars, dark becomes light and light becomes dark.

Kido Number: 199

Name of Kido: Makurahi Nami ('Total darkness light wave')

Non-elemental, but dark/light.

Kido appearance and description: Raises both arms, and light shoots from one arm and darkness shoots from the other. Both meet at the point of the target and clash together, totally surrounding the target and collide with one another, releasing an absolutely huge amount of energy (something similar to what would happen if matter and anti-matter clashed).
hơn một năm qua blackpanther666 said…
smile
This was made by Frost, but I'm still putting it on here, so then we can find this stuff easier. XD

Hado 145

Incantation: All who lay in gods wake, give notice to the searing waves of flame who envelop the beings of evil. Rejoice at the sight of this light.

Name of Hado:Seinaru hoshi no taiho (holy star cannon)

Fire/lightning

A small orb comes from the users hand and floats in there palm, with the other hand the user shoots a sparkling blue flame propelling the orb forward at the enemy. Upon impact the orb explodes with strength of a super nova.
hơn một năm qua blackpanther666 said…
Name: Muchitsujo No Karuyaka ('Chaos of Light')

Type: Light/fire

Kido Type: Hado

Number: No. 98

Incantation: Striking beams of light arc, intensely, shockingly and hark. Twenty pillars of the Gods' fury, sweeping down and causing destruction. Light, unleash the chaos within!

Twenty pillars/beams of light are summoned around the user and then they have a thirty second wait time, before being fired at the opponent at one/hundredth of the Speed of Light. It is nearly impossible to avoid, since it is fired at such a speed. Each beam of light does about the same damage as a Cero fired by Ulquiorra in his first released state. Each beam is half the size of the Cero released in Ulquiorra's unreleased form.
hơn một năm qua whiteflame55 said…

Bakudo 180 (Blessing of Stamina)
The user releases a breath of green steam from their lips. They select one target, into which the green steam enters, relieving them of all the fatigue they suffer. This lasts for 5 minutes, after which all the fatigue will return at double the rate for the person receiving the blessing. Each person can only receive one blessing at a time.

Bakudo 181 (Blessing of Relief)
The user releases a breath of blue steam from their lips. They select one target, into which the blue steam enters, relieving them of all the pain they suffer. This lasts for 5 minutes, after which all the pain will return at double the rate for the person receiving the blessing. Each person can only receive one blessing at a time.

Bakudo 182 (Blessing of Power)
The user releases a breath of red steam from their lips. They select one target, into which the red steam enters, restoring them to maximum energy from any state. This lasts for 5 minutes, after which all energy will drain from them. Each person can only receive one blessing at a time.

Bakudo 183 (Blessing of Fortitude)
The user releases a breath of grey steam from their lips. They select one target, into which the grey steam enters. Of all the breaths, this is the least certain. It fuels whatever state the person who receives it desires most. If they feel desperate for courage, that’s what they receive. If it’s vengeance, then rage will be fueled. This lasts for 5 minutes, after which all emotion will drain out of them, leaving them completely numb. Each person can only receive one blessing at a time.

Bakudo 189 Fumetsu no Shukufuku 墓へ (Immortal Blessing)
The user releases a breath of pink and purple steam from their lips. It streams out to all living beings within a certain radius of the user, as well as the user themselves, entering their wounds and mouths. Every wound will instantly be healed, all fatigue will disappear, and all energy will be returned to them. After 5 minutes, this spell wears off, returning each to their starting states. The user will receive any and all pains, injuries and fatigue suffered by those who receive this blessing, most often resulting in their death.
hơn một năm qua whiteflame55 said…
Hado #97: Tentai no Furea (Celestial Flare)

This Hado appears as a circle of fiery energy surrounding the wielder at abdominal level. The circle itself has no effect, and any strike will pass straight through it. The energy will dissipate with each physical movement the wielder makes, following the course of a moment with a surge of energy that looks much like a solar flare. This can accompany other forms of energy the wielder creates, and can even be added to other Hado. The wielder can determine how much energy is used on each strike, with the maximum possible being akin in strength to a solar flare, though the range is always limited by what it’s attached to (i.e. a normal sword strike will have a solar flare go triple the distance along it, a getsuga tenshou would have it expand as far as it goes normally). The energy dissipates massively with range, and is incapable of causing substantial harm to anything outside of a 30 meter radius. This can be active for as long as the energy isn’t fully used.

Hado #92: Himei no Hōru (Hall of Screams)

A column of shifting energy forms around the wielder at a 10 foot radius and expanding infinitely upward. All extremely small materials, and even light that enters it, forms into thin long lines that that move upward, creating the odd visual that there is a force above her dragging everything upward. A tremendous high pitched scream emanates out of it. Anyone besides the wielder is affected by the sound as long as they are within the column. It has the same decibel level of a jet engine, and is therefore capable of causing short-term deafness in those affected. The column can either be massively expanded over a 200 meter radius, causing short term deafness to all those within that range, or they can fight with this around them. If they choose the latter, it lasts 30 seconds. It can be released at any point within that duration to expand over a larger area, but the longer the wielder waits, the shorter the distance. At 29 seconds, a release would max out at 15 feet. This is essentially unblockable and impossible to avoid or protect from if within the effective radius.
last edited hơn một năm qua
hơn một năm qua blackpanther666 said…
big smile
Name: Danmaku Sonoshino Kouyou ('Barrage of the Elements')

Type: Elemental (Fully)

Kido Type: Hado

Number: No. 95

Incantation: From the corners of the globe, comes the rushing sound of water, with the freezing of ice intertwined; from the earth comes a torrent of magma; from above comes the twirling and swirling of windy gales and from the realms above the skies comes the crackling of lightning and the rumble of thunder. Combine and show your awesome fury, elements, unite!

Each of the elements is drawn from their respective place on the Earth and is then thrown at the opponent, each uniting on the same focal point (the opponent). This takes about ten seconds to complete each component of the spell, then about ten seconds to throw the spell at the opponent. The user of the Hado uses their hands to replicate throwing or heaving. This does more damage than Hado 90 and 91 put together.
hơn một năm qua blackpanther666 said…
big smile
Name: Taiken Tsuchi ('Great earth circle')

Type: Earth

Kido Type: Hado

Number: No.94

Incantation: Crumbling rocks and splitting earth, rise up and overwhelm your target. Entangle their presence with your great power and break their physical body, cleaving their very essence and crushing them to dust!

The earth underneath begins to grow over their feet, trapping them and leaving them immobile. Once they have been caught and are secure, a twenty meter circle is ripped out from underneath them, while a circle the same size is ripped from the earth behind them and the two masses of earth, which are controlled by the user's hands, slam together, crushing the underneath hundred's of tonnes of earth. This does huge amounts of damage, comparable to Hado. 96, Ittokasso, and is unavoidable.
hơn một năm qua blackpanther666 said…
Here's that review I said I'd do, Morenzoboss. XD

1. You never mentioned the name of your character, and I'm interested to know what it is, lol.

2. Soul call. Where do the souls come from? How many does this summon approximately? Do these souls have any other abilities? If not, you should give them maybe particular type of attack that they can sue, besides their usual weapon. I think you should make the souls killable but they should be about half as strong as a Vice-Captain. [There could be a limit of having only fifty used at the same time or something].

3. Soul Beam. How powerful is this? How many souls would be manifested into one beam, or would the ability work on how strength it has in correspondance to how many souls are used for it? How fast is it fired off? How large is the attack?

4. Add a third Shikai ability XD.

Bankai:

1. I like the general idea, but I'd love to see you expand on it and maybe add in some extra things that this Bankai can do. The demon could be the special ability and then you could have three abilities that the demon and your character uses in conjunction with one another.

2. You need to add at least one Manifestation Ability, which is a power beyond Bankai and directly summons a portion of the God's power. This generally manifests in the form of an object, like a mask, or armour... But you can look at everyone else's and see what they have done and then do this yourself.

Comments: I think the idea of this Zanpakuto is really cool and I can't wait to see it edited and put into action on the RP. Nicely done, dude. XD
hơn một năm qua blackpanther666 said…
Name: Gyakusankakkei No Supaikuse ('Inverted Triangle of Spikes')

Type: Space (like Kurohitsugi)

Kido Type: Hado

Number: No.93

Incantation: In a deceiving triangle of fate, lies the redemption to all that died. Many spikes of fate pierce, the skin and flesh of those who live and space itself inverts, to ripple the fate of those who dare enter. Spike and form, invert and revert, Hado No.93, Gyakusankakkei No Supaikuse!

Description: A triangle of reiatsu (from the user) ripples around the opponent and forms an outline of this triangle that is about fifty meters squared in size and automatically forms walls of the strongest reishi, shutting the opponent off from the world. Inside the triangle, thousands of 'reiatsu spikes' pierce the opponent's flesh and the space within the triangle inverts and pushes this reiatsu through the triangle, damaging the sensory indicators in the opponent's brain and wearing away at their reiatsu.
hơn một năm qua blackpanther666 said…
angry
And on here too, grrrr!
hơn một năm qua blackpanther666 said…
Hado No.168 – Black Lightning Attack ('Kuro Tokkan')

Type: Dark/lightning

Incantation: The god above and the ground below, meet in an instantaneous flash of light, the light darkens and grows blacker than night and the flash explodes in a dazzling burst. Dark lightning attack!

Description: Both arms are raised into the air for a moment as the incantation is said, then they are dropped to ground level and the lightning appears from above and meets the opponent at ground level. This does a lot of damage and is quite a lot more powerful than Hado 88.
hơn một năm qua blackpanther666 said…
Hado No.101 – Graveyard of Fallen Warriors ('Hakachi no Mushaaki')

Incantation: For the ones who have fallen, become the ones who are not, the ones that loved no longer have hearts. Fallen warriors reunite!

Description: The user raises his arms and the dead begin to rise. As long as the battleground has had deaths in any stage of existing, these fallen warriors will answer.

Hado No. 102 – Light Wave ('Nami')

Incantation: The light of dawn, precedes the light of twilight and all that bath in the glorious light of day begin to fall under its spell. Rise up and show your light!

Description: The user raises on his arms and a beam of light is fired out of it. It can do piercing damage, like Byakurai, but when it comes into contact with the opponent, it will explode five seconds later.
hơn một năm qua blackpanther666 said…
big smile
So, what's up, everyone? Where are we all?
hơn một năm qua silverexorcist said…
This concept seems pretty interesting. If you don't mind, I have an idea for the egyptian god Khonsu. =P and I may make one for Pele too.
last edited hơn một năm qua
hơn một năm qua silverexorcist said…
Name: Bluebell Iliana Teach

Age: 700 (looks 19)

Gender: Female

Race: Shinigami

Eyes: Vivid emerald green

Hair: Bright red and reaches her hips.

Zanpakutou: Tokei

Sealed form: A nine inch tanto that she keeps sheathed in her belt, making it easy for her to draw and release quickly.

Release Command: Reflect his/her true nature,

Bankai: Kake no Toki

Shikai abilities: Upon release, the sword morphs into a shield likes mirror that straps to her arm, and duplicates its sealed form to be wielded in the other hand as a weapon, though this one releases into an Old English pirate’s saber with a swept hilt.

Stage 1: Projection-For a brief moment, she manipulates the light around her to project a false form of herself to take the opponents blow, distracting them and leaving an opening for her to use. As the enemy strikes the projection, the light enters through their eyes instantly and disorients them momentarily, widening the moment of hesitation.

Stage 2: Reflection-Bluebell’s mirror like weapon reflects all light nearby, bouncing it constantly to weave an illusion around Bluebell’s surroundings, creating clones of whatever she likes, as well as forming mirages and images. The light can also be focused to create disastrous blasts of pure light and heat that can be altered to create a heat wave that makes the opponent dizzy. Stage 2 also mirror’s Bluebell’s sword, creating multiple detached forms of it that shoot out like arrows when she swings.

Stage 3: Cluster-The light and energy near the shield are absorbed into the reflective top and either negated or deflected toward the position of choice. Any attack is affected by this, regardless of their properties. Physical attacks recoil, energy and kido attacks are deflected or absorbed, and even elemental attacks are affected the same way. This technique is best used as a defensive maneuver.

Stage 4: Echo-Bluebell can enter and travel through any reflective surface at will, completely indiscreetly as a stealth maneuver. This includes even wet surfaces, so long as they noticeably reflect light.

Bankai: The blade’s tip is placed onto the mirror’s surface when bankai is released, and the entire sword and pulled into the mirror as silver spirit pressure is exuded. The entire shield then vanishes and is replaced by a single chrome pocket watch. The watch’s clock is written in Roman numerals with two glass indicators telling the time. Behind the numerals and minute/second hand is a clear mirror which reflects whatever light touches its surface—the same with the back of the watch and the chain being held by Bluebell’s hand.

Ability 1: Bluebell can wind up the chain in her hand and hold the pocket watch like a yoyo, then toss it out and swing it like one. Light is gathered around the watch to spin like razors, cutting whatever it passes through like a chainsaw.

Ability 2: The moment someone looks at the pocket watch’s surface, they are caught in hypnosis where all the surroundings go white, trapping them in an inescapable realm of light. Bluebell enters the realm as well and can show whatever images around them she likes, though it works like a greens screen—it’s the background and can only change the obstacles around them without directly affecting their own perception, though if they are afraid of heights and she puts them hundreds of feet up on a skyscraper, they will be affected.

Ability 3: The sound of Bluebell’s watch ticking echoes throughout her realm, and every time a minute passes, the scene changes and a splitting headache slowly crops up inside the opponents head, making it more and more difficult to fight.

Manifestation appearance: Bluebell dons a silver reflective robe like the ancient Egyptians and a chrome traditional headdress that braids through her hair. Her arms are bedecked with golden rings and bracelets and she has a jewel neck collar. Her eyelids become painted with grey kohl. She wields a long scepter with a crescent moon on the top and a sun disc sitting on top of the crescent moon with hieroglyphics indicating the numbers, this time, and two glass hands showing the time.

Manifestation ability: The silver gown and headdress all absorb the light around Bluebell like a solar panel, though it does not reflect it. Instead, they are stored like a charging battery for Bluebell to use in a variety of ways.

Glance: With a wave of her scepter, powerful blasts of pure energy fly out to sear the opponent in an instant, moving at nearly the speed of light. The blasts are predictable, however, and only fly from her scepter in a straight direction.

Replicate: Bluebell draws hieroglyphics in the air and forms clones out of pure light and energy of whatever she likes, whether it be herself, the opponent, or a friend—so long as she’s captured their reflection in her mirror at some point before.

Temporal Refraction: She draws hieroglyphs in the air and creates a magic circle-like figure beneath her with the light. When it is broken, the energy released completely absorbs her and her opponent and appears to disorient their senses, and until the minute hand on the clock on Bluebell’s scepter makes a full revolution, nothing around them moves or breathes—not even the wind stirs, as if time stops completely.

Record: When her target is fully reflected in her scepter’s mirror, Bluebell records their entire past throughout time, as if capturing their ‘ren’, the part of the soul that the Egyptians believe embodies identity and their individuality. Bluebell then uses this information to create illusions with her hypnosis to attack her opponent psychologically.
-----------------------------------------­---­---­---­---­-
Khonsu (left), playing a gambling game with Thoth (right)
last edited hơn một năm qua
 Name: Bluebell Iliana Teach Age: 700 (looks 19) Gender: Female Race: Shinigami Eyes: Vivi
hơn một năm qua whiteflame55 said…
Blade and manifestation look interesting, silverexorcist, just need to come up with a character (background included) to go along with it if you want to get involved. BP, I'm basically just waiting on a single response from Kevy before I post.
last edited hơn một năm qua
hơn một năm qua whiteflame55 said…
Btw, regarding reviews and such, we'll have to return to those, still have a goodly number to do.
hơn một năm qua blackpanther666 said…
Yes, I believe you are right, Whiteflame, we shall have to get to the rest of the reviews. I'll do one for Exorcist now and I'll also send Kevy a message and get him to to message you the next time he comes online.
hơn một năm qua blackpanther666 said…
Kevy (Ichitenpi)

1. I like the sound of this, it would make sense to be able to enhance light and fire Kido; great idea.

2. Tenpi Heika. You say six swords in the form of an energy are created, what does the wielder do these six swords? Are they fired directly at the opponent? How fast is the energy ring sent across the ten feet of distance? What exactly happens when it is released after it achieves this distance? If the ring cannot be controlled after it is sent out, then how does the wielder cause damage to the opponent? Does the ring explode on contact of the opponent or their reiatsu? Is there a limit to how many swords can be materialised?

3. Hizashikai. In regards to an opponent's strength and level of reiatsu, what level of opponent would this attack simply cut staright through? How much sunlight? How much can this attack be increased by? Is there any other way they can block this attack? I.e. by flaring their reiatsu and using that as a shield?

Bankai abilities:

1. Same as Shikai ability 1.

2. Same questions apply as Shikai ability 2.

3. Same questions apply as Shikai ability 3.

Manifestation abilities:

1. Tenpi Tawamure Clear enough for me. I like this ability, though I still have several questions. How fast do these 'suns' travel? How hot do they burn? How much damage can the flames do? Ten minutes is much too long in the Bleach universe, I'd make it from 30 seconds to a minute.

2. Hoi Yi Ya. Clear enough for me. How heavy is the weapon? How large is it? What is the temperature of the energy within this arrow?

All-in-all, I think this idea is really awesome and I'd be keen to see it in action. Great job, Kevy! XD
hơn một năm qua whiteflame55 said…
Silverexorcist (Tokei) –

Shikai: Give some idea as to the normal defensive potential of the shield, as well as some specifics as to its size.

1) Does this only work on opponents who can see the front of the shield? Are there any differences between the form and the wielder? Is the form all visual, or does it have an actual physical form? Can only one form be created at a time? Is there a lag time between creations? Can the wielder manipulate the movements of the light form, or does the form take the same stance as the wielder and just stand in front of her? If it does move, how fast? Will the flash effect occur only in an instance in which the form is disrupted? Does any strike or touch disrupt it? If it’s disrupted at range, how far does the flash maintain its effectiveness? How long does the disorientation last? If one closes his eyes, would this effect be prevented?

2) You’ve sort of placed two abilities in here. The blasts of light are dramatically different from the illusions, and you’re already at 4 abilities. I realize these are gods, but we are trying to keep these relatively close to the restrictions in the zanpakuto forum, so you might want to separate these into two abilities and remove one of the five. Does the use of the first ability, since it utilizes light around you, disrupt the ability to use this ability shortly? Does the creation of a blast of light disrupt the illusions? Are the illusions all visual? The part about making it shoot out like arrows seems to insinuate that it can cause physical damage, so you should be very careful about that. At what range can it continue to create illusions like this? Can this only create illusions in front of the shield? Can the blast only be fired out of the front of the shield? How large is the blast? How powerful is the heat wave (i.e. how hot is it)? How long does the dizzying effect last? What’s the range?

3) You’ll want to provide a few limitations here. Basically, you’ve provided yourself an invulnerable shield here, and what’s more, one that can repel the force of any physical strike. You should include some power limitation (if the guy striking you has triple your energy, the defensive potential shouldn’t be quite so high), as well as a size limitation (if you’re getting struck by an attack that covers several meters and happens to touch the shield at one point, the whole attack shouldn’t be absorbed). You can keep the physical aspect as is, but right now, it’s basically a too-powerful defense for shikai.

4) How quickly can she enter into and exit from the reflective surface? After she enters the reflective surface, what happens if that surface is disrupted or entirely removed (say you’re up against Harribel, and she removes the water source completely)? Can she move across that surface? If so, how quickly? Can he be injured while inside the surface?

Bankai: Does the pocket watch retain the same ability to take strikes as the sword? You say there’s glass involved here, can that be broken as easily as normal glass? If damage is done to the pocket watch in this way, what effect does it have on the abilities?

1) You say this fires off like a yoyo. What’s the range on these throws? Is it actually attached to a string, and if so, of what is the string composed? Is it easily breakable? Can it be remade?

2) Are there any other aspects of this realm of light that should be well known? I’ll go through the few that come to mind: what’s the size of the area, are there any obstacles, are those obstacles easily visible, does the wielder gain any powers within this realm, how do you escape (I know you said “inescapable,” but what if the wielder is defeated)? Are the illusions purely visual?

3) So this ability only activates if the previous ability is active? How quickly does the headache creep up? How long before most opponents would be lightly affected? Tremendously affected?

Manifestation: Does any damage to the clothing or jewelry have an effect upon her powers (like Ichigo)? Is the scepter capable of the same defensive power as a normal zanpakuto? Again, we’re a bit long on abilities here (not so long that you need to reduce it), though I would say that the first ability really isn’t an ability so much, instead more like a limitation, something you might place into the description. However, it is important to define how much light each of these abilities use (I realize it’s hard to be accurate, but if this is going to be a realistic limitation, it needs to be better defined in terms of how it is limiting).

1) Careful here. Instant death, even in this somewhat predictable manner, is always a bit much. As I mentioned earlier, these should be a bit overpowered, but this is pushing it. It shouldn’t always incinerate everything it touches, even if the answers to these later questions weaken it. I mean, realize this is moving faster than anyone in this universe could manage, even gods, and it will kill anyone on which it lands a direct hit. Still, these are important: Is there a lag time between pointing the scepter and firing the blast? How wide is the blast? How far does it travel? Is there a lag time between uses?

2) Are the clones physical entities and not just light made to look like them Are the clones equally powerful/fast/smart as what they’re cloning? Do they act independently of the wielder? How fast do they form following the creation of the hieroglyphics? If the writing is interrupted, will the symbol persist anyway, and only require addition, or will it fade completely and have to be rewritten? Does the symbol persist after the clone is created? If so, can the symbol be disrupted to stop the clone?

3) How long does it take for the circle to form? How large is the circle? How is the circle broken? Can the wielder break it, or must the opponent break it? What’s the range of effectiveness here? I have to be certain I’m reading this correctly, because from what I can tell, there’s nothing especially powerful about this ability. It reads as, when the circle breaks, both the wielder and the opponent become heavily disoriented for a minute, and the air around them is basically stopped in terms of time. I’m not certain how this benefits you, excepting in one instance, though even that I’m uncertain on. Does this also freeze every ability that the wielder or opponent has unleashed within that space? I could see using this as an opportunity for the wielder to avoid an extremely dangerous ability, but that’s about it. Feel free to clarify.

4) Does the wielder know their entire past as well, or is it just recorded within the scepter? This is important, since it determines who (or what) is deciding which images to create. Are these images merely visual, or are they physical? Can they make sounds and speak words? Are all of their actions only mirrors of what happened in the past, or can they do things that the opponent has not seen before? Is there a limitation to the amount of these illusions they can create? Can the illusions that this creates only be of other people, or can they be of places and other things?

Overall, it’s a good blade, just a lot of specification missing.
hơn một năm qua silverexorcist said…
@whiteflame55

Shikai: The shield is only about six inches in diameter and an inch thick at the center. The shield is capable of withstanding just about any attack, so long as the wielder can withstand the force behind it. The shield, as well as the sword, is essentially a collection of motionless light particles clumped together and fused to form it. This holds true for her weapons in bankai and manifestation as well. Unless the attacker is capable of breaking bonds at an atomic level, the weapons will not yield.

1) The mirror is reflective on all sides, both back and front, and it’s concave, leaving little bind spots. It requires Bluebell’s timing and awareness to activate it properly. I should mention, all over her abilities, in shikai require her verbal activation, with the one exception of echo. It’s almost entirely visual, for the most part. When the attacker hits, it’s like hitting the moon’s reflection in a pond. There is some resistance, but minimal. The figure is merely a temporary shield, so it only takes the hit before the light loses form and enters the attacker’s eyes. Its affect is similar to when you’re indoors for hours and walk out into the midday sun all of the sudden and your irises contract rapidly. If your eyes are closed, then the effect will be lost to you, but it will still serve the purpose of leaving you open. This technique is disadvantageous against ranged users, as they will be able to see the fake and the real Bluebell at once. So long as they don’t look directly at the fake, they won’t be affected by the disorientation. The disorientation would only last about as long as it would take their eyes to adjust at first, so if the technique is used repeatedly, the person would be able to gain a resistance to it temporarily, though longtime exposure would be unhealthy for the eyes.

2) It’s not really two abilities. The mirror reflects the light hitting it and bounces it off of every reflective surface in the surrounding area. It bends the light around them into a mirage, so it doesn’t matter from what point of view you are, she’s creating forms out of light. If she intensifies the light, the mirages vanish and allow her to fire the blast of light straight from the surface of the shield. It’s speed is similar to a Getsuga Tensho, and its heat is like if you were baking under the sun with mirrors directing it all toward you at once. It’s the same method that people use to set ants on fire with magnifying glasses, only this is a bit more concentrated. The size of it is the same size as the shield on her arm. The heat wave is just hot enough to make you sweat and see illusions, like a desert heat wave. The concept is similar with the sword. The blade is reflecting light and creating extra replicas of it. They can do damage because they are solidified bodies of light, though the bond in them is weaker than the actual sword and can be shattered. It’s similar to the Bount, Yoshi, when her doll is in its sword’s true form.

3) The shield is able to defend against just about any physical attack, yes, but only if Bluebell can handle the pressure from behind. The shield itself, as I said, in nearly invulnerable, but Bluebell’s strength to hold against the blows varies. If someone with three times the strength she had struck her, the shield would remain unmarked, but the strike would no doubt throw Bluebell back pretty far. The shield absorbs light and energy, so when a large attack is thrown at her, it is sucked toward the shield’s center. Of course, this is only applicable if she calls out the stage of the technique in time. If not, she won’t be able to hide behind the small shield and her body will take the brunt of the attack.

4) Each of the stages can only be used once all traces of the other stages vanish entirely. So if she’s in the midst of attacking showing someone a mirage, she won’t be able to hide in any reflective surfaces to sneak up on them. But once she has cancelled the other attacks, she can enter any reflection nearby instantly. The can only be injured by light based attacks, so breaking her reflection will do little good. The concept is tied to an Egyptian belief that a reflective surface is the entrance to another world—a reverse world. So breaking the entrance in two or three won’t do anything. What she enters is another dimension, similar to what she creates in bankai, so even if where her reflection is suddenly ceases to exist, she can simply find another exit; another reflective surface. The main disadvantage with exiting, though, is that she goes forward. This means that if she exits through her opponents sword, she’ll have to completely exit it and turn around to attack, leaving her back completely open. But if her opponent is in front of her, she can attack, return into another reflective surface, and attack again from another position.

Bankai: The entire pocket watch is made the same way as the sword and shield, making it impossible to break unless you can shatter bonds at an atomic level. It’s held to Bluebell’s ring finger by a thin chain (Albert) made of the same light particles and it can block a blade. The glass hands of the pocket watch are within the case so cannot be broken by normal means. But if someone were to use an indirect means, such as sound or something, then it would hinder part of her bankai ability as explained later. But she can repair it easily once the fighting is over.

1) The Albert of the pocket watch can extend or contract as Bluebell wills it to, as she can condense light particles instantly. They chain cannot be broken easily, as, again, it is joined at an atomic level.

2) Think of it like in movies when they create simulators for the protagonist of training areas that can be changed at will. Everything seen is technically fake, but feels as if it is real. If you fall into a river, you’ll get wet. If you run into a boulder, you’ll get hurt. There is no limitation to the area, as it is within its own dimension. What you should know is that the user has absolutely no control over the sequence of the changing scenery. Her zanpakutou decides at whim, sticking to its schedule, at the minute, on the minute, with the minute. The advantage that Bluebell has is that she has already seen every scene the zanpakutou has to offer, and can produce a map out of the light around her depicting the entire zone, with bright dots showing every significant spirit pressure within the vicinity. Of course, if Bluebell is defeated, wills it, or is someone forced out of bankai, the entire dimension is crippled and fades away.

3) This depends greatly on the mental capacity of the affected. It increases with every minute, so a normal person would be unconscious within ten minutes. Someone at her level would start feeling the effects after two minutes and would have trouble focusing on anything but the pain after twenty. If the glass hands in the impenetrable pocket watch are broken, then the minutes wouldn’t be counted, so the headache wouldn’t take effect. If it’s broken after the person begins to feel the effects, then the same level of headache would remain until he is freed from the dimension.

Manifestation: The clothing is purely symbolic, apart from its ability to absorb light. The scepter is unbreakable, as is the headdress, and the scepter can be used in close combat as a last resort. The amount of energy each of her attacks uses can be regulated. Her first ability, glance, can especially be manipulated because without a reign on its energy, it will sap away all the light she absorbed to the moment of use and threaten to wipe her out along in the blast. During the day, she has a near limitless supply of energy coming from the sun, so she doesn’t have to worry too much about regulating the energy. At night, however, she’s getting significantly less light from around her and second hand from the moon, so she has to be especially conscious of her attacks. If she runs out of energy, she has to stall until she collects enough energy and time her attack.
(Just as a side note that I find amusing, I realized that Kaname Tosen and his zanpakutou would be the very bane of Bluebell in every way, especially with bankai XD)

1) Yeah, you’re right about it being too direct in power. I added the idea that she has to regulate the amount of energy used, especially at night. There isn’t really a delay time, as from the fact that she can’t just shoot them off randomly. Since they’re so direct, it’s difficult to hit a moving target if they’re too far. The blast is only about ten inches in diameter, same size as the sun disc on her scepter. I’ll work on the exact variations in strength in due time after thinking about it some more.

2) The clones take on the personality and actions of whatever was reflected beforehand. To clarify: While in shikai, Bluebell catches the reflection of someone using a shikai, and then uses the reflection to create the clone when she bankai, and the person who was reflected is now is bankai. The clone can only use shikai and can’t even use any of the special abilities unless they were used in the instant that they reflection was captured. It’s essentially like taking a picture and making an action figure based off of that (terrible analogy, I know). The clones will is completely tied to Bluebell’s, and they will do as she commands. If the clone is beheaded or has an arm chopped off, there is no blood and the do not die. The continue moving with the majority of their remaining body, following their orders. They have a weakness to mirrors, and if they are reflected in them, they entity vanishes. The other option would be to mercilessly chop the clone into pieces or incapacitate them some other way, even though they will scream in agony and pain as if they were alive. The symbol that’s drawn fades if it is not completed in its fluid strokes. When it’s completed, it turns into the clone itself, rather than remaining behind.

3) The circle is formed by a complicated series of hieroglyphs, and the circle is formed immediately. It can be broken by putting even the smallest of cracks on the ground that it lies atop of (approximately a yard in diameter) and absorbs whatever is standing on it. It is made to counter long range techniques particularly. If an opponent is standing within the circle as well, they would be caught in the time manipulation as well, but the disorientation affects them much more strongly, as Bluebell is used to it. If no one else is in the circle, then she can move freely for the entire minute to evade as she likes, giving the illusion to those outside the influence that she is teleporting.

4) The scepter records and archives all the information, and Bluebell has free access to it. The creation of the image is done by the scepter as well, as it decides what will affect the opponent emotionally the best. This technique can be used to recreate an entire event in the past before Bluebell so she may experience it for herself, or look for details not details in texts she may have read. It combat, only Bluebell and the person whom the mirage is meant for can see and touch it, and it acts as if it were the person itself, acting in whatever manner to achiever the purpose Bluebell wishes. (Example: A man who had committed suicide after not being to find a job to help his family would see his wife/girlfriend who asks him gently if he meant to leave her behind to survive on her own)

The zanpakutou is meant to have its own will that sometimes puts Bluebell at risk, as Khonsu, who she personifies, was a gambler. Bluebell’s calculation abilities play a big part while she fights and many of her techniques are meant to be used for not combat purposes as an addition.
hơn một năm qua whiteflame55 said…
Heh, good response, well met.
hơn một năm qua blackpanther666 said…
Yes, awesome response, Exorcist. It will be great to have you on my RP. Just for further information, Kevy1 is Knight-Commander, the leader of the Knights and I'd love it if you consistently collaborated with Whiteflame, as he has the most experience RPing. Thanks.
hơn một năm qua blackpanther666 said…
big smile
Fazoodle (Sukai no hogo-sha)

Shikai Abilities:

1. Hogo-sha no tsubasa. This is straight-forward enough, though I have some suggestions. You should have the wings appear for thirty seconds and allow them to block any attack from an opponent with a lesser reiatsu than the wielder. You should also give the wings some kind of offensive technique as well. I.e. the wings could flap at extremely high speeds and fire off large tornados (the size and speed of these tornados would depend on the level of the wielder's reiatsu).

2. Kōdona kūchū Shunpo. This is a cool idea, I like it. I see no need for changes to this ability.

3. I also think this ability is fine.

Bankai Abilities:

1. I leave the same suggestions from Shikai Ability 1 open to this one.

2. Saikō Shunpo. This should be one hundred percent, instead of 75 percent, as a seventy-five percent increase in Shunpo for Bankai is maybe not quite enough.

3. Sonikku Rasen. How long does it take for the wielder to reach the opponent? Is there a directional and speed requirement for the wielder, while spinning and creating the 'reiatsu winds'? How much potential damage can this attack do? Can it be blocked? If so, what level of opponent can it block up to and what level of Kido could it be potentially stopped by? How fast do the winds themselves spin and do they directly hit the opponent?

Manifestation Abilities:

1. This should be 200% instead of 125%.

2. I agree with this one, though I think there should also be an addition to this ability that allows for damage to be done.

3. The same suggestions apply here, as with Shikai ability 1.

4. I agree with this one.

This is quite an interesting blade and I really like it. I will be wiating to see this used in the RP, with much anticipation. XD. Good job, Fazoodle.
hơn một năm qua whiteflame55 said…
Fazoodle (Konton no hakobi-te) –

Shikai:

1) You say that the sand cannot be destroyed by kido. Can it still be stopped by kido? Does the sand retain other properties of being sand? Can someone else who controls sand or earth have some effect over them? What is the volume of sand that you control in this way? How quickly is the sand launched? How large is the storm created around the wielder? Does this sand persist after it’s used?

2) When this form is active, can you still flash step? After activating this form, what is the lag time between uses? When some of the sand is destroyed via kido, is the loss of sand translated to damage, and if so, how?

3) You say “in the sand,” does that mean standing on sand, or physically immersed in sand, or surrounded by a windstorm of sand? For any of these, is there a limitation as to how much sand need be present to make this work, and can that sand include what you create?

Bankai:

1) How quickly can the wielder move while spinning within the twister? How large is the twister itself?

2) On this one, I’m a bit confused. Can she just pick a shadow and reform out of that shadow, or does she reform as a shadow beneath her sand form, or what? Is this similar to Kyoraku’s ability in appearance? What size is the shadow that she attacks from? Is the attack her normal speed? Does the shadow form only last long enough to launch an attack? Can the shadow be destroyed by light, and if so, what happens?

3) Same questions as Shikai #3.

4) What is the lag time between uses of this ability? You say the user goes berserk, does that have any effect on her thought processes? In terms of power, I’m not quite certain that I understand how, say, the sand abilities become more powerful. Do they just have more cutting force? Does the tornado draw people in that much more strongly?

Manifestation:

1) Same questions as Shikai #3.

2) Does this sand behave like normal sand? I’ve mentioned quite a few questions about how your sand behaves with opponents, and those should all be addressed here as well.

3) How large is the sand demon? How fast does it move? How powerful is it? Can it use abilities? You say it can’t be destroyed, but can it still be affected by various elements (i.e. can fire turn it to glass, can it be frozen, etc.)?

4) Makes sense.
hơn một năm qua silverexorcist said…
Warning: Agonizingly long past (sadly, this is the short version) ahead!! XD
-----------------------------------------­---­---­---­---­---­--
Bluebell comes from a place far from Soul Society, in a lawless zone over a sea. This sea is made of countless spirit particles that flow in a dense, fluid state, like an ocean. Here, it is believed that whoever controls this ocean rules the entire surrounding area, which is called ‘Argentum’, after the beautiful color the sea of spirit particles make when dusk falls. In order to gain control, skirmishes and battles rage over the sea as well as on the surrounding land in the villages between rivaling clans. Iliana was raised in one of the more impoverish villages with her name and she was abandoned as her village was pillaged and raided by a clan from a nearby village. She is unsure of whether her parents died in the fighting or if they fled and left her behind to save their own hides—she had wandered near the ship of the attacking clan and was saved by one of the woman working on board who took pity on the little five year old. This slave protected Iliana by giving her the new name, ‘Bluebell’ and taught her all sorts of tricks to help the little girl protect herself from the lascivious men. These lessons merged with Iliana’s own genius calculation ability and the girl was able to survive for many years after the slave who had saved her life was killed as the ship they were on was boarded by a rivaling clan and raided. Iliana moved from one clan to another constantly, using her wits and gender to keep herself alive—though barely, at times—until she finally was about fifteen in appearance (time moves slower in Soul Society, so she’s well over a century old). Bluebell covertly gathers the clan she’s currently involved with to rebel against the leader in a violent coup d’état that left half the clan dead. All the other clans assumed that they were wiped out due to internal contentions, but in only a few years, the clan emerged gain, this time with a new name (the Bluebell clan, named after their new leader and their symbol—a cyan colored locket that chimes every twelve hours) and began to spread their influence quickly, thanks to the capable hands their leader had gathered. The Bluebell clan was unlike its predecessors, as they didn’t take whatever action was necessary for their purpose. They followed strict morals and acted as vigilantes, in a sense, and protected the villages under its territory. This seemingly naïve way of thinking won the favor of the villages and even other clans, causing them to mere peacefully with the Bluebells, increasing their size and strength. After a while, the veteran clans were unable to fully put down the upstarts and soon several new clans were being created following the Bluebell’s example of noble combat and seeking glory from what they gain with their own strength. Bluebell Iliana Teach was soon deified as the goddess of the new era, head of the strongest clan in all of Argentum. She wielded a power a rare few others had—a zanpakutou—that she had acquired some time along her journey, though she doesn’t talk much about it. Thanks to it and her genius, she had essentially conquered what men had been trying to rule for ages at a time (according the Argentum’s history, it was only the second time the sea was able to be said to be ruled by a single clan, the first time being when clans first started popping up). But even after such a great accomplishment, Iliana ceased showing up at the fights of her clan, leaving it to her branch commanders instead. Only a few who were especially close to Iliana enough to know her real name, such as her first mate, knew what came over her. She had gone into a melancholic state, spending more and more time staring at the horizon where the ocean and sky meet, thinking. It wasn’t long before Iliana vanished altogether and the strongest clan in Argentum disbanded, splitting into smaller clans to seek to reach the same level of influence as they once had with their great leader. Almost no one knows what happened to Iliana—some rumors say she remains in the village that had been where someone believes her old hometown to have been (named Bluebell in commemoration of the statue erected within the center of the town). In reality, Bluebell has completely left Argentum. She ceased being a clan member and left the sea, heading toward the direction assumed to be nothing but endless forest in the distance by the people of Argentum for years. Just some months before her decision to leave and abandon nearly everything, she met a powerful shinigami who had managed pass by near enough to feel the spirit pressure of Iliana in particularly, finding it strange. Iliana noticed his approach and went out to meet him posthaste, knowing that anyone else would be in grave danger if they faced him. The shinigami was visibly disappointed as he saw Iliana, mentioning that he must have been mistaken. He had assumed he felt the presence of a powerful shinigami nearby, and Iliana’s presence was similar, but at the same time very different in a way he couldn’t describe. Iliana demanded answers as she drew her sword: Who was the man? Where had he come from? What did he mean by ‘shinigami? These were a few among the many questions she asked. The man answered little as he met her strikes fluidly with a strange two handed style with his sword. All Iliana was able to gather was that he came from the east and never intended to return.
If he came from the east, then there must be an advanced civilization further than her ancestors had explored, Iliana theorized as she laid at the shinigami’s feet much later, unable to stand up to his strength. When she asked him about it, the shinigami didn’t say a word. He simply sheathed his sword after returning it to its sealed form and took his leave. The moment Iliana was able to stand again; she headed toward the east without a moment of hesitation. She only left a world she had conquered behind. It clearly did not hold the answers she so longed for. The only choice she felt she had was to find this place in the east where that nameless man had come from and search there, bringing only her sword and her silver locket with her—the one that would always tell the time and chime, no matter the circumstances before her.
hơn một năm qua silverexorcist said…
Isaac Minene

Age: 750 years of age

Gender: Male

Eyes: Azure blue

Hair: Silvery and short

Zanpakutou: Labrys

Sealed form: A nodachi with a strange blade shape and hilt, custom made to make it easy for quick drawing and manuevering. The hilt is the standard 13 inches and its weight gives it its significant cutting capacity when swung.

Release command: Cleave open the head of Pallas,

Bankai: Theou noesis

Shikai abilities: Labrys take the form of a symmetrical double headed Minoan style axe, approximately a yard down the handle from the axe blade. The blade itself is a foot across from one head to the other and shines of bronze. It’s top heavy, making all his swinging strikes more one forceful than a sword. On one flat side of Labrys, a hideous face remains frozen on it, staring at the adversary in an unsettling manner.

Gorgon: The face on Labrys lets of a powerful aura against those who do not hold onto the handle. So long as they see the face or it faces them, they will cringe in disgust and feel the urge to recoil away from it, making them hesitate when attacking or attacked. Those of lower spiritual power faint at the sight of the hideous gorgon face altogether, while those much stronger than Isaac only regard it as a mildly disturbing painting.

Daedalus: At the wave of Labrys, Isaac can create golems at will. Rocks and dirt will gather together and form rock golems, water with swirl together and create water golems, and even energy can be manipulated into forming a golem under Isaac’s will, as he creates it. In reality, there are small strings coming from the butt of Labyrs that wave through to the element of his choice, creating the golem, giving him his power over them as well as giving them the ability of movement. The strings also weaves around Isaac when necessary, giving any disabled body parts of his mobility again. The strings can be cut from strikes that would cut a person’s soul chain, but the strings regenerate within a minute and can be used again immediately.

Bankai abilities: Theou noesis is activated as Isaac holds the axe up into the air with the symmetrical blades pointed to the sides like wings. Isaac is sheathed in his own reiatsu and his axe increases in size, the handle over twice his height and the two blade heads growing to compensate the size. A massive shield appears on his left arm as he wields the axe in his right and it can be used for defensive techniques.

Arachne: The butt of Theou noesis is a small spear point that excretes a substance similar to a spider’s thread and clay mixed. While in the midst of battle, of even standing still, Isaac can shoot this thread around him and create a gladiator net to trap his opponents in, or create a fixture similar to a spider’s web for the opponent to run into. How it’s used is really up to Isaac’s own imagination and resourcefulness. The spear point also carries a weak poison that paralyzes and incapacitate the opponent, though not kill.

Aegis: The shield Isaac carries is named Aegis, named after the shield Athena wielded with the gorgon’s head on it. Similar to the original Aegis, this Aegis carries the hideous face of a gorgon. It forces enemies back easy, making the weaker ones faint. Regardless of your strength, you will continue to avoid the shield out of pure unsettling disgust. This gorgon is sleeping, unlike its original form, and its eyes are closed. But Isaac can will it to open its eyes every three minutes and greet its surroundings. Everything she sets her eyes on in the one second before she closes them again is encased with stone. The ground, the trees, and even water, are all trapped underneath a sheet of stone. This works like instant freezing, and the person within will remain breathing and waiting until they are released. It is possible to free yourself from the encasing with brute force, but requires a large amount of reiatsu fed into the stone in order to crack it. The safest method would be to slowly feed your reiatsu into the stone until you reach the minimum amount needed before it crumbles away.

Manifestation appearance: Isaac abandons the shield altogether and only holds two Minoan axes in his hands, the original axe gone. Both these axes are small—smaller than the shikai form and easily held in one hand. The axe in his left hand has a snake shaped handle with an open mouth and the Greek spelling for ‘snake’ across both sides of the blades. This axe is named Medusa. The axe in Isaac’s right hand has a blade resembling a spider with its forelegs and hind legs out, forming to crescent shapes curving toward each other on both ends. The Greek spelling for ‘spider’ is on both sides of the blades. The axe is named Arachne.


Manifestation abilities: He gains the efficient war abilities of Pallas Athena, excelling in his combat with his short dual axes with a unique style mixed with Greek and Japanese. His speed, above all, is increased now that he has shed the weight of both his larger axe forms and the shield.

Logos: Isaac can create around him with the power of Athena, similar to how she was conceived. Using his imagination, he can create just about anything out of nothing around him, so long as it’s inanimate and follows along the lines of reality. Other than those two requirements, this sole ability has no limit. It’s severely disadvantageous, though, as it is necessary to concentrate in order to imagine exactly what you want, how you want it. Simply imagining a pond wouldn’t be enough. Isaac needs to picture its size, shape, depth, whether or not it’s inhabited, whether there is grass or not, the temperature of the water, and so on, all while in the midst of combat. This dangerous distraction puts him in immense risk of being struck while thinking, but the results are always 100% accurate.
These creations of his also cannot impose on another living creature, such as imagining a tumor within someone’s brain, or a spike through their chest. In that case, it simply will not occur. Also, the constant thinking puts strain on his brain after a while and he will need to sleep after consistent use. If not, he will begin to get confused and his brain will shut down like a person with writer’s block.
last edited hơn một năm qua
 Isaac Minene Age: 750 years of age Gender: Male Eyes: Azure blue Hair: Silvery and short Zanpaku
hơn một năm qua frosttakahashi said…
minus the tattoo this is kenshi's new appearance
 minus the tattoo this is kenshi's new appearance
hơn một năm qua Kevy1 said…
rainy
KNIGHT COMMANDER

Name: Isamu Sato (Translation “brave help”)
Age: looks 27
Height: 5’8
Weight: 180
Rank: N/A

Race: Pseudo-Shinigami

Hair colour: Dark at the roots but sky blue as it continues and is as long as Kira’s new cut.

Eye colour: Amber

Mannerisms: He is strong willed and believes in loyalty. He holds those in contempt who possess treasonous traits. His word is his vow. He will protect all that he loves with his life.

History: Former member of the squad 2. He grew up in the North Rukongai district.

Zanpakuto: Gong Gong

Sorry it’s so short. I’m not feeling creative at the moment.
hơn một năm qua blackpanther666 said…
Cool characters, Kevy and Exorcist! I like the anticipation of awaiting these characters in the RP... XD
hơn một năm qua blackpanther666 said…
big smile
I have had a brilliant revelation, especially involving the fact that we now have quite a few members in this forum. I think we should have a couple of people controlling the Unradical Gods, the ones who are opposing me and Zord's characters. I think maybe two people should do it and one of them should be Whiteflame, who can still be the two Knights he has created, but also have one main God that he controls and several NPCs he could use anytime. Someone else could help him, that would be quite interesting.

This will what the Posting Order will like (according to the addition of my new idea):

Wantadog
Whiteflame
Me
Kevy
(Second person acting as Unradical Gods)Frost? Morenzoboss?
Fazoodle
Zordaik
Exorcist
(Either Frost or Morenzoboss)
hơn một năm qua blackpanther666 said…
big smile
Hey, guys, it looks as though Kevy and Frost will have to contest against each other, in order to decide who is going to be the Knight-Commander. It can basically start anytime, and will finish when everybody who participates in this forum, excluding Gaia (because I know he is slack and won't be appearing anytime soon), has voted for either one.

Happy voting, everyone!
hơn một năm qua whiteflame55 said…
My vote's for Kevy's Isamu.
hơn một năm qua wantadog said…
I also vote for Kevy's...
hơn một năm qua silverexorcist said…
I, three, nominate Isamu with Gong Gong :D
hơn một năm qua blackpanther666 said…
I will vote for the same character I voted for last time, which was Frost's character (not Kenshi) XD
hơn một năm qua whiteflame55 said…
Not to interrupt the voting process or anything (though it looks like we're sort of stalled at the moment - frost, Kevy, Zordaik, Fazoodle, and morenzo, I'm looking at you guys), but I'm still wondering who is going to take up the second slot among the non-radical gods. I plan on making several gods for it, but I'd like to know which god someone else would like to take before making too many.
hơn một năm qua whiteflame55 said…
Speaking of which, here's the character I'll be controlling. I'm going to work on two more following this, already got one in mind.

Name: Themis, God of Divine Order, Law and Custom

Appearance: A woman with long dark blue hair, loose down just past her shoulders and braided down to her feet. The bottom of the braid is tied in a bow of light blue cloth. She wears a light blue tunic embroidered in cloth of gold with a belt of the same at her waist covers her down to her feet (she goes barefoot), though it separates into two strips in the front over her chest that leave little to the imagination. A light blue band of cloth covers her eyes (in spite of which, she is able to see normally), which is quite a bit longer than necessary for the task, extending behind her head in two long strips that reach just past her shoulders. She wields two items: a golden scale with an orb of shining blue light hovering above each platform in one hand, and a relatively austere claymore of dark steel with curved guards in the other.

Personality: Themis is incredibly even-tempered. She views the wrongs of her enemies as necessitating justice, not vengeance. Still, that feeling of justice can be highly expressed at times, to the point at which she’ll take it upon herself to achieve to achieve that justice, whether it’s at the cost of an ally or not. At the same time, she’s highly standardized. Anything or anyone that is unseemly in presentation rankles her, and she often makes it her duty to inform others when they are outside of her perceived norms. Due to her prophesies, it is incredibly hard to surprise her.

Fighting Style: Themis is highly restricted in her movements choosing to move only when necessary, which often leads her to play a highly defensive game for the most part. Though she is neither fast nor strong, her highly judgmental nature, along with her function as an oracle, allow her to respond to faster and stronger opponents with incredible effectiveness. This often leads opponents into a defensive position, though even on the offensive, she is highly surgical in her strikes, targeting vital areas and actively working to cause death, not injury. Melee combat is her specialty, though her techniques are mostly at optimal effect over mid-range.

Abilities:

Kinshi (Prohibition): Themis is surrounded by a dome of orderly space, which expands around her over 50 meters in all directions. The space is signified by a translucent blue mist which is scattered throughout the space. Any reishi that enter this space is affected, and will either slowly or quickly dissipate as it passes through the space. The more chaotic the energy, the more it will dissipate. Hence, a purely chaotic attack will disperse within half a meter, while a heavily ordered strike will pass through almost completely unhindered.

Shintaku (Oracle): This is a passive ability. While outside of combat, this allows Themis to glimpse the future, making it possible to predict it. This comes with a few caveats. First, the future they glimpse will include only important events in the world, though she has no control over which events she sees. Second, her interpretations of events she sees are not always correct, though they always derive from something she actually saw. Third, she is only allowed to see a few days into the future with this technique. While in combat, this provides Themis the ability to see the much more recent future, though these are only possibilities. Blue images will project off of the opponent, each of them representing a likely position for the opponent in a few seconds. Against single-minded or dull-witted opponents, only one or two of these are likely to appear. Against smarter or more chaotic opponents, many more can appear, often at varying times, making interpretation of these images incredibly difficult.

Shinsei Zandaka (Divine Balance): While Themis’s scales are balanced, they have no effect on the battle at large. As the fight goes on, though, any energy used by those around her unbalances the scale. The orb on one side always represents the reishi she has used, while the orb on the other represents the reishi used by others (including allies). That orb can grow to tremendous sizes, never changing the weight of the scale itself, but shifting the balance nonetheless. At any point after the scale has been unbalanced, Themis can choose to balance the scale. Utilizing this requires harnessing the mists around her, removing her Prohibition for a few seconds. The mists congregate at the site of the orb representing her until they balance the scale, producing a blast of mist in a cero-like energy. The blast moves at kido speed, with a size equivalent to the difference in sizes between the orbs. The only limitation in power here is the amount of available reishi she has to commit to the attack.

Shinjitsu to Uso no Mani (Between the Truth and the Lies): Themis has always been a woman of extremes, seeing the world in black and white rather than shades of grey. Her blade is no different. Every cut caused by the blade removes the color from the site of injury, bleaching or blacking out the skin within a few centimeters of the wound and anything beneath it. Blood pouring from the wound takes on the same color. Since all beings don’t live in such dichotomist principles, the body refuses to heal it, seeing the injury as an external problem. All healing (normal or kido-enhanced) is dramatically lessened, requiring 10 times the healing time as normal.
last edited hơn một năm qua
 Speaking of which, here's the character I'll be controlling. I'm going to work on two thêm following
hơn một năm qua blackpanther666 said…
big smile
Epic!!! As Whiteflame said, we are waiting on the others to vote for the Knight-Commander... I'll probably post an update later or something.
hơn một năm qua Zordaik said…
I cast my vote for Isamu.
hơn một năm qua blackpanther666 said…
smile
Now we will simply await the others and see what will happen... XD
hơn một năm qua frosttakahashi said…
lets just say isamu wins xD
hơn một năm qua blackpanther666 said…
Is that fine with you, Frost?

(If you like, why don't you bring the Schola clan into this? Since Gaia is never on anyway and I love it if the Schola clan was still as important as it was in the first Arc. WE may as well make it into one hell of a battle, if we're gonna do this thing.)

XD
hơn một năm qua frosttakahashi said…
xD i'll probably just have them make small assists, since Kenshi can control the Tenibris at will
hơn một năm qua blackpanther666 said…
smile
Heh, okay, dude... Sounds good to me. XD
hơn một năm qua blackpanther666 said…
This is an idea for a new Espada, for when they enter the Arc again... I just felt like writing stuff down for one.

Name: Cloud Sparrk

Truth: Hate

Rank: Espada No.6

Abilities: Expert level reiatsu, Sonido and Cero, Low-level Bala and strength. He also has incredibly highly-enhanced Pesquisias.

Zanpakuto: Huracán Cortes ('Tornado Blades')

Appearance (Unreleased Form): Long, flowing white robed, typical of Aizen's Arrancars. Long, silver hair, with navy-blue eyes, that have black pupils and are strangely bright, given how dark they are. He wields a abnormal weapon in this state. Instead of a normal katana, he uses a staff, which has circling, scythe-like blades on the top and near the bottom. He also has a long scar on the left side of his face.

Mask Remnants: He has horns, similar to those of a bull, which extend above his head like a helmet and similar to Ulquiorra's, however, he also has a piece of mask trailing down the right side of his face, which covers his eye, but there is a hole, so he can see out of the right eye too.

Appearance (Resurrecion Form): The robes disappear and a dark-blue cape/robe covers him. He also has lost the horns on his head and only the mask remnant on his face remains. His staff-like weapon disappears completely. He gains a full set of armour, which is similar to Hierro, but not quite as strong. This covers his chest area mostly, which is the area where his Hierro is weakest. The armour also partially covers his arms and legs, but only thinly.

Zanpakuto Ability: Along with his highly dense reiatsu, Cloud can turn air and wind around him into thin slivers, which are highly compressed and very, very sharp. These can cut through even Hierro of someone with the strength of Aguantar and are fired much, much faster than a Bala. He can use an infinite amount of these, because air and wind is infinite. He can also turn the wind around him into a tornado, that has these 'air blades' swirling through. The tornado spins about 300-400 km/ph and moves at speeds even faster than that. The tornado cannot be dispelled, but the blades can be countered with a high reiatsu. His last ability is to fire the 'air blades' but combine his reiatsu with them, so that they explode in the faces of his opponents.

Personality: He literally hates everyone, even Aizen and the other Espadas. The only reason he works with them is because he also loves fighting. He is very egotistical and tries to make any situation about him, whether it was originally, or not. He is also very, very sadistic and will not take pity on ANYONE.

History: Died in the Real World many years ago and his age is unknown. He wandered the deserts of Hueco Mundo for many, many years and killed a great number of Hollows, finally becoming a Vasto Lordes, about 200 years before Aizen experimented on him, turning him into an Arrancar.
hơn một năm qua whiteflame55 said…
One more god. Got one other I can work on if need be, but I really wanted to do this one.

Morrigan, Celtic Goddess of Sexuality, War, and Death

Appearance: She has shoulder-length hair that curls around her ears, fiery red for the most part but for a few inches at the bottom where it is black. Black crow feathers are also spread throughout the black portions of her hair, giving her a primal feel. She wears a hooded black cloak of silk, almost all of which is covered in crow feathers as well, beyond the hood which features two stones meant to look like crow’s eyes, black as jet. Beneath that, she wears a warrior’s garb, dressing in a leather band that crosses over her breasts in the front and laces up the back. This in turn is laced to two straps of leather that go over her shoulders to hold it in place. She also wears a suede skirt that extends halfway down her thigh and appears ragged, a pair of suede leggings that go up past her knees, a pair of moccasins, a leathern arm bracer on her right arm, and a pair of moccasins. Each of these items is blood red. Morrigan also sports several tattoos, all of them black. This includes two black bands on upper left arm, one on her left lower arm, two across each group of knuckles on her left hand, as well as a large crow across her back with its wings outstretched. She wields two dual bladed weapons, one in each hand. Each of the blades extends two feet out at a 75 degree angle from the hand, which grips a hilt ensconced in circular golden guard. Each of the blades has red rivulets etched into it, as though the blade itself is bleeding. These are normally attached to the back of the strap of leather on her upper body, giving the appearance that she has wings folded underneath her cloak.

Personality: Morrigan suffers from multiple-personality disorder, though only those that know her very well are aware of that. Others think she is simply tremendously volatile. Her personalities embody each of the aspects she governs. The first is a sexually seductive personality, one most often focused on sewing dissention among groups of allies and enemies alike. The second is highly energetic and offensive, inviting others to engage in combat with her. Even when she can’t goad others into physical combat, she will make efforts to compete with them. The third is highly withdrawn, anxious, and introspective. Few others have ever seen her like this, as she tends to make herself scarce.

Fighting Style: Each of Morrigan’s personalities has a different style. Her body is incredibly strong for its size, often overpowering opponents multiple times her size and muscle mass. Her normal speed is not exceptional, though she can use her strength to improve it in certain instances. Her first personality is sadistic, pursuing pain in her opponents for the sake of pleasure. Her second aims to cripple, bringing opponents to their knees as they disarm and dismantle them. Her third merely tries to escape battle or talk her way out of it, only using abilities when absolutely necessary, though if any form should be dreaded when angry, it’s this one. She becomes death incarnate, pursuing opponents relentlessly. Under normal circumstances, she is incapable of fixing spirit particles in the air around her, making it difficult for her to fight in the air without her abilities.

Abilities:

Carrion Blood (Fu Niku Hason): Morrigan’s blood has special properties when it is spilled. It does not activate immediately, requiring that she snaps her fingers in order to have it take effect. The blood is highly corrosive, eating completely through any inorganic, non-energy-based object, and biting deep into the tissue of any organic tissue on which it is spread. Any blood touching her is unaffected by this ability.

Red String of Fate (Unmei no Akai Ito): Stolen from Yuè Xià Lǎo, a Chinese matchmaking god, this string is tied between Morrigan’s little finger and her opponent’s (though the latter requires actually touching directly on the finger of choice). It is both invisible and impossible to break. The string can only be removed as a result of Morrigan’s defeat, or the loss of the entire finger (below the bottom knuckle). Only Morrigan has the ability to attach the string to either hand, and may detach and reattach it from a removed limb.

Reversal of Fortune (Unmei no Gyakuten): This provides her with the ability to travel through harmful energies, moving along them to any length of her choice in an instant. This merely requires that she place herself in harm’s way, meaning that she must be injured or somehow affected by the ability being used against her. If the energy is discontinuous, but released in the same flow, she can still appear at any point along it. If an opponent has a deleterious aura or a zone of energy around them that causes direct harm, she can freely pass through either in the same way.

On Infernal Wings (Jigoku no Tsubasa ni Notte): She places her blades on her back, this time attaching by the guards to her shoulder blades and melding there. This produces large, black-feathered wings composed entirely of reishi. This allows her to fight off the ground, moving at a rate three times faster than normal. These can easily be cut through or otherwise damaged, reducing her balance in flight. Complete removal of a wing is the only way to completely stop her flight. If a wing is not completely removed before she removes the blades from her back, they will regenerate over the course of a several minutes.
hơn một năm qua silverexorcist said…
Pallas Athena-favorite daughter of Zeus, goddess of war and crafts, and master of heroes

Appearance: Athena has sharp features and a tall stature. She has long sleek blonde hair piled atop her head in a sophisticated manner with a pin in the shape of an owl holding it up. Her eyes are stormy grey with a naturally threatening aura. She’s in clad gold armor with a cape with the symbol of Athens hanging from her shoulders, giving her an even more intimidating appearance. Underneath the armor, she wears an assortment of white garbs that she keeps on whenever she sheds her armor, which she does when she’s in her ‘politician mode’ rather than her ‘stratagem mode’.

Personality: Athena’s personality reflects her two aspects. First and foremost, she is a goddess of war and an excellent tactician, and she wears a suit of armor to show it. Nothing she sees counts as insignificant in her eyes as she uses whatever information comes to her to connect facts like a puzzle, reasoning at a ‘godly’ rate. Because of this, she often appears to make sudden decisions and never seems to hesitate. The rest of the Greek Pantheon learned long ago to never doubt these decisions, even if they seem strange at first.
Secondly, Athena is an influential politician. She sheds her armor when she intends to parley with words, rather than through brute force. During discussions, she uses cold hard facts and always takes a neutral stance of things, ignoring bias altogether, and then votes on the side that appears the most reasonable and logical. She’s is very equitable, willingly going with whatever the council comes to even if it’s opposed to what she believes is right, and will do whatever is within her power to make sure that the decision made is followed through.
Despite her cold, calculating nature, she has a fondness for mortals. Throughout myths of her in Greek mythology, she has repeatedly assisted heroes and that tendency has not faded in recent times. She imparts wisdom to her allies very willingly, but only in the form of hints in riddles, making them think for themselves.

Fighting style: Athena carries a spear in one hand and the true Aegis on her other arm. She fights in the traditional Greek style, using the shield to force the enemy into submission before lacerating them with her spear. Her observation skills make her act quite erratically very suddenly, which often catches others off guard. She has no shame in retreating when the action is clearly smarter than continuing a meaningless fight.

Abilities: Metis- Athena’s theoretical mother, Metis (read the story of Athena’s birth to understand) was able to transform into supposedly anything. Athena inherited that gift, able to take on the form of any person she likes at will, acting as a perfect disguise that holds little to no flaws. This allows her to interact with others without them knowing she is a goddess, and she often uses this ability to tutor heroes and impart her knowledge.

Glaucus: An owl appears at Athena’s shoulder and separates into a countless amount of clones of itself, scattering through the air. These owls have powerful sight, able to spot the smallest details and movements. They also have powerful hearing that allows them to pick up on any words said within a few miles. These owls are purely information gathering, increasing the amount of information Athena has to help her comprehension. But when these owls land on the shoulder of someone, it can impart the knowledge it gathers with them instantly, translating it all into images and emotions comprehendible by all sentient creatures. The knowledge is only given as Athena gives her permission. The owls can communicate with each other at a near instantaneous pace as well, able to trade information with each other thoroughly. This process takes about three seconds to complete the cycle, and allows Athena to organize a group of allies into proper formation during combat.

Parthenon: Athena raises her spear and calls out a war cry, similar to the one she uttered at birth. "and pealed to the broad sky her clarion cry of war. And Ouranos trembled to hear, and Mother Gaia..." The earth beneath her begins to rumble and an a fully build coliseum is erected around them, forming a battlefield that captures every single person on the field at once, including herself. In this battlefield, everyone is forced to swear to Styx. They would all compete in a pankration, or a Greek match without rules, and they would have to do whatever it is they swore to do prior to the match. Meaning, if a person swore to tell a secret, then is incapacitated onto the floor without the means to stand again, they would have to divulge their secret. But if they stubbornly refuse to abide by their word, they would be subject to judgment. All the winners of the fight, regardless of number, could decide whether or not the person lives. In the case that it’s another god, that god would be placed under a powerful curse of the winners’ choosing.
hơn một năm qua silverexorcist said…
Dionysus-god of grape harvest, wine, theater, and madness

Appearance: Dionysus wears a typical Greek toga—bare-chested with a sash across his shoulder. He has a full brown beard that connects to his head of disheveled hair through his sideburns. His appearance overall is rather sloppy, with a slouching posture and unsteady gait. His eyes are deep brown and unfocused, and he has a heavy looking bottle of wine hanging at his hip with a rope.

Personality: Dionysus is purely insane. There is not always a reason behind his actions and he often cares little for them. He can get to be extremely violent and volatile, making erratic movements, screaming at the top of his lungs, and thrashing out unexpectedly. His tantrums can leave half a city buried under a vineyard, and the other half filled with residents with broken minds, massacring each other or committing suicide in various methods. Strangely enough, Dionysus’ tantrum ends just in time for him to sit back and enjoy the show of the mortals acting without any rationality—just like it was a theater show.
When Dionysus is not having his tantrums, he appears to be level-headed and quite sober, acting very nonchalant and indifferent to things. All he seeks is to see something interesting or enjoyable, and finds everything else tedious.
Dionysus often appears to be very blunt and snide, but his fellow gods have observed that there are times where he is so sharp that it surprises them all, even prophetic deities. At others times, however, he seems no sharper than a drugged cow. It is unsure of whether his sudden spike in intelligence due to being sober or drunk—or if he truly is ever sober.
Despite his nature, he does practice inhibition. His tantrums are rarely permanent—after a few hours, the alcohol rushing through the people who go insane wears off and they simply pass out for a while. His vines wither and recede over time as well—if he causes too much permanent damage, it would require a lot of work on his part to cover it all up. He follows the rules of the Greek Pantheon voluntarily because he finds a world where there are no rules to break incredibly boring.

Fighting style: Dionysus fights in a volatile manner, acting without any ethics or honor. One of his philosophies on fights is that honorable fighting exists to keep every battle from going to hell. He has absolutely no interest in preventing such an event. He uses his fennel staff as a weapon covered in many thorns to pierce and shred his target with shaky, unpredictable movements.

Abilities:

Vineyard grave-Dionysus summons thick vines from the ground to entwine and strangle his targets in a very violent fashion—sometimes even having the thinner ones enter through the nose, mouth, or ears to kill from the inside, or even gouge out eyes.

Red Death-The vines begin to excrete a powerful odor. It appears to be similar to the smell of the grapes that grow on it, only more sour—wine. When inhaled, it acts as a poison and shuts off the prey’s powers of inhibition and rationality. Their actions become unreasonable and insane—they could brutally murder their own ally with a gleeful grin, or begin running around, squawking like a chicken. This affect is pretty much absolute on all mortals. Beings with more powerful spiritual pressure can resist it if they steel their minds against the madness, but the temptation becomes worse and worse with each passing second. The scent offers pure bliss and release from all their pains—something most sentient beings wish for.