Bleach anime New Characters For The Clan War

blackpanther666 posted on Feb 16, 2012 at 09:13PM
For the next Arc, we'll post our ideas and characters in here and work on them... I'll do reviews and such when I have time. When we finally get to the next Arc, we'll have everything in here XD

This is a summary of what will generally happen in the Arc:

The characters you create will emerge with the Zanpakutos you created for them. These characters have special relationships with their Zanpakuto's spirit and also the God that is affiliated with that Zanpakuto. This Arc will be about these users participate in a battle against some Gods from certain mythologies. These mythologies are:

-Hindu
-Nordic/Viking (Odin, Thor, Loki etc)
-Japanese
-Egyptian
-Lastly, a couple of the Greek Gods.

At this current point of time, we will be posting Espada, Shinigami and any others onto this forum, as we are currently in the Aizen: Revenge Arc. After this Arc, there will be characters posted for the filler Arc.
last edited on Oct 28, 2012 at 09:32AM

Bleach anime 282 các câu trả lời

Click here to write a response...
Previous

Showing Replies 1-50 of 282

hơn một năm qua blackpanther666 said…
Ajisukita ('Manifestation of the Thunder God's Power')

Release command: Strike from the thunderous realms above (Dageki yori sono ikazuchi ittenbanjou zenki)

Bankai: Hageshii Raikouarashi ('Violent lightning storm')

In Shikai, the katana is longer and has considerable control over the Shikai abilities, particularly Kamikaze.

Shikai abilities:

Hiraishin ('Lightning rod') This ability allows for absorption of lightning-based spirit energy (or rather lightning energy), by holding the blade up in the air and when Hiraishin is spoken, the blade of Ajisukita glows blue and begins to blue lightning energy. This lightning energy can be stored in the blade until the Shikai is deactivated, and can be used for a variety of attacks (including attacks in Bankai, which still require lightning energy to be activated). The energy is not lost from the transition between Shikai and the release of Bankai.

Hiraishin: Kamikaze ('Lighning Rod: Divine Wind') This attack is a combination of the Thunder God's peculiar mastery of divine wind (this attack is a divine attack, not an elemental attack, but the point peculiarity is that Ajisukitakahikone even bothered to learn it at all) and lightning energy absorbed from Hiraishin (either directly absorbed and then used for the attack right away, or energy that had already been stored from Hiraishin), which form into a large curling blast and will head straight for the enemy. If the enemy shunpos (or uses Sonido, or any other ability that increases speed greatly) then the attack will disappear and reappear in sync with the opponent. If the opponent doesn't move, the attack hits them as normal. If the opponent uses a speed increasing ability more than once, then the attack will become lost and will not hit the target. Damage for this attack varies, depending on the amount of lightning energy placed into the attack.

Hiraishin: Toku ('Lightning Rod: Shield') This brings up a shield made up of lightning energy, which varies in strength, according to the amount of lightning energy used for the shield. This shield can only be used once, as a last resort and can block any attack, physical, Kido and elemental.

Bankai abilities:

Ajisukita: Inazuma Kago ('Thunder God's Power: Lightning Cage') This forms a cage with strands formed from lightning energy and is designed to have enough space between the bars to fire Byakurai ('White lightning') out of, but the strands are quite strong and will give the opponent a small shock if they touch any of the strands. This cage can only be broken by high-level Hado and large outbursts of reiatsu. Physical attacks won't work on the lightning bars.

Ajisukita: Inazuma Shasei ('Thunder God's Power: Lightning Bonds') This forms bonds above the opponent, which are then dropped down, in order to wrap around them and hold them for about thirty seconds. For twenty seconds, they receive mild shocks, enough to make them lose their focus and concentration. After thirty seconds, the bonds explode. This is only a mild explosion, only enough to do miniscule damage on opponents who are at Seated Officers. Unseated Shinigami will sustain fair amounts of damage from this attack.

Ajisukita: Denji Shougekiha ('Thunder God's Power: Electromagnetic Shockwave') This attack does not depend on the levels of lightning from Hiraishin, instead it directly manipulates electromagnetic particles in the lightning storm above and combine this with the wileder's own reiatsu. When this attack is released (which takes about thirty seconds) it explodes upon contact of the opponent's reiatsu and releases a huge explosion, larger than that of Hado 88. After the explosion, if the opponent was running low on reiatsu levels, then this attack can also cause the Shikai or Bankai to go back into its unreleased state and also includes Arrancars and Espada in Resurreccion form. This does no damage to the Zanpakuto itself.

Special Ability: In Bankai, the wielder (Raijin) has complete control over and lightning energy, and though he has those particular abilities, he can also use Hiraishin in Bankai and Haretsu ('Explosion') in his unreleased state, and Bankai. He cannot use Kamikaze or Toku in Bankai. His speed is also enhanced by his Shihakusho, which takes the form of a grey robe, that looks somewhat like a cape. His sandals disappear in Bankai and he wears similar footwear, but resemble boot-like sandals, with rubber lining on the bottom to ground him and stop him from electrocuting himself.

Katana appearance: Normal katana, with a black/blue tsuba and a golden guard shaped like a normal four-pointed cross. The blade is silver.

Shikai appearance: Longer, but same blade as normal katana, though it has become silver with a blueish tinge to it and a black tip running along the top edge of the blade. The guard is now black and looks similar to the guard of Senbonzakura, though the inside is joined by metal lightning bolts. The end of the sword has a blue tassel attached.

Bankai appearance: The blade is only slightly longer (1.35 meters, as opposed to 1.3 meters in Shikai), but is much slimmer and now resembles a nodachi (japanese long-sword). The sword blade is now black, with a blue tinge and the guard is still basically the same, though the guard is no longer square-shaped, but instead is simply four prongs, shaped as lightning bolts. The end of the tsuba (blue/black still) has a long, black chain hanging off and a small, metal lightning bolt attached to the end ring of the chain.

Manifestation Ability: This is in the form of a mask, which bestows a little of the Thunder God's real power intio Raijin. This comes along in stages: When Raijin first gains the mask, it is just a mask. Once Raijin has fully completed his Manifestation, he will fully resemble the Thunder God, Ajisukitakahikone. This mask upgrades his speed, and reiatsu by as much as three times, especially reiatsu. His reactions are also much better honed while in this form. Because of a huge reiatsu usage, this mask only lasts for thirty seconds. In his Final Manifestation Form, Raijin will wear similar armour to the Thunder God in this picture (Ajisukitakahikone's brother Raiden, also called Raijin or Kaminari).



last edited hơn một năm qua
hơn một năm qua blackpanther666 said…
That's just to give an idea of what your character will be like.
hơn một năm qua whiteflame55 said…
Release words: Kuukichuu desorerawo magira su… (Drown them in air…) modify

Shikai: Nagare no Anuket (Flows of Anuket)

Bankai release words: Seiyaku wo yaburu… (Shatter the constraints…)

Bankai: Riaritei no Kagi (The Key to Reality)


Shikai Description: In its unreleased state, it’s a relatively normal katana, 4 feet in length, with a dark steel metallic hilt. When it releases, the blade thickens and extends, gaining dense metal weight as it does. It becomes 6 feet in length from hilt to tip, the blade itself is 1 foot wide, and 4 inches thick at its thickest point. It’s curved slightly at the end, leading to one edge extending the full length straight, whereas the other is curved over the last 5 inches. Along the straight edge, a series of vents exists on both sides of the blade, flush with the surface. The hilt is 4 inches thick, and extends out just an inch beyond the blade on both sides.

Shikai Ability 1: Kuuki no Reitou (Air Freezing) – The blade begins to release an aura around it. The aura is a high friction zone, making it very difficult to move through it. What that means is that as long as the aura is active, the blade will almost never cut, but more act as a defense by slowing down enemy thrusts. This friction applies to anything around or inside the blade.

Shikai Ability 2: Yoroi wo Hasshin (Oscillating Armor) – She can dramatically modify the friction directly around her body in either direction. This can be used to speed her up (reduced friction), or to slow her and attacks around her down (increased friction). This also allows her to change the nature of binding spells used against her and of kido barriers she uses. The shift over is instantaneous.

Bankai Description: The blade changes little here, though the vents disappear and are replaced with several grooves running down the sides of the blade running parallel to the edge. The grooves are deep, etching almost to the center of the blade from many points, though they are only two centimeters thick. They’re all smooth to the touch with rounded edges, and there are 6 of them on each side of the blade.

Bankai Ability – Isogu to Guzuguzu (Rush and Drag): Within a 1000 meter zone, all air friction is under the wielder’s control. Essentially, this means that she can control the density of air particles, increasing or decreasing them with impunity, even to what would be conventionally impossible extents. This allows her to make perfect vacuums (spaces without any particles at all), as well as zones of infinite friction (basically solid space). She exerts such a high level of control over this that she can make intricate changes to small areas of space, even surrounding her opponents in an effect and keeping it around them as they move. Her level of control also allows her to manipulate energies in the air, modifying their traits as they move, though since it only affects the air around those spells, her control is still somewhat limited.

Mugen no Masatsu (Infinite Friction) – The main purpose of this ability is to stop an opponent in mid-air, though the solid space can be disrupted and forced apart. Oxygen is also solidified in this process, so access to it is similarly limited.

Kanpeki na Shinkuu (Perfect Vacuum) – Since this depletes the air of all molecules, the space has a few important factors involved. There is no oxygen within it. The space also functions under suction, so blood is drawn out of wounds into the space around, as is that case with any fluid. Also, this space allows for the fastest possible movements, increasing the speed of both allies and enemies alike due to a complete lack of friction. Someone highly skilled in utilizing a space like this could increase their speed and maintain it over long periods, utilizing perpetual motion within a space in which their movements are unaffected by air particles.

Shouma Suraisu (Abrasion Slice) – A long swath of high friction space extends off of the blade, extending its reach by an extra 100 lengths. Anything “cut” by that space receives a deep burn along and through the location it “cuts” through, and it applies the same high friction space inside the limb that’s hit. Anything cut directly with the blade gains a space of low friction, which forms just outside of the veins and arteries, drawing out the maximum possible blood flow.

Sou Kusuri (Explosive Charge) – Electric charges, which have no effect by themselves beyond light irritation, are created at both ends of any cut created, as well as the deepest point in the cut itself. These charges can react with certain types of chemical gasses.

Masatsu Yousetsu (Friction Welding) – Every clash the blade makes with any solid surface releases the heat from it in a gaseous form. The gas is heavy, and tends to stay relatively close to the ground, never floating above 10 feet on its own. It has no effect unless it touches a spark. Upon contact, it will explode with the force equal to 10 pounds of TNT.

Manifestation Form: The zanpakuto is unstable in this form, becoming the epicenter of all changes in friction. While the blade itself doesn't change, it appears to split apart into pieces, seeming to shatter, every time the blade is not directly in contact with an object or energy. This gives the blade a surreal look, with fragments scattered in the air around the unsealed form, but staying in the general vicinity.

Manifestation Ability – Wāpu to Hizume Ru (Warp and Distort): Within that same 1000 meter zone, all sources of internal friction are now under the wielder’s control. While this occurs, she is capable of any and all elastic deformations, essentially allowing her to distort any object or person within the space. However, this is elastic, not plastic, so any deformation will return to normal after the exertion of pressure on it is finished, and no damage is directly inflicted as a result of that deformation. She has several possible methods of utilizing this, each of which can be used to any extent the user wishes:

Ryuutai Undou (Fluid Motion) – modifies any object, energy or person to become fluid in nature. Any object, whether it contains liquid or not, becomes entirely liquid in its properties. Hence, a blade can turn to water just as it is about the strike, splashing around the site of contact rather than cutting through. The same is true for a human body, which she can similarly reduce to a water-like state, though that state is still as mobile as the person themselves, and it still attempts to maintain its normal form.

Ganko Gukou (Obstinate Folly) – modifies any object, energy or person to become solid in nature. Any object with water in it suddenly loses any water-like properties. Hence, if this were used on skin, the skin would crack under pressure as though it lacked any water at all, rather than acting as cushioning as one would normally expect.

Nameraka na Setsudan (Slick Cut) – modifies the portion of any object, energy or person that comes into direct contact with the edge of the blade, making that section essentially frictionless. This allows it to cut through anything cleanly, though the non-edged portions of the blade generate tremendously high friction, creating a superficial but intense burn along the length of any given cut, and similarly burning those who try to catch the blade.

Reiatsu Shihai (Energy Dominion) – modifies only the wielder’s energy, allowing her to perform what would otherwise be impossible feats with her kido spells. This includes things like compressing kido spells down to extremely small points, allowing her to spot heal wounds with laser-like energy, as well as attacks with intensely fast and pinpoint kido strikes. It also includes dramatic range increases, as well as the ability to deform and reform attacks at range.

Juunan Henkei (Plastic Deformation) – modifies only the energies of others. This is also the only ability that can permanently modify whatever it affects. Essentially, any ability that the wielder cuts through or otherwise affects maintains those effects even if de- and re-activated. So if the blade cuts through an energy blast after 5 feet, the same energy blast will only extend 5 feet in the future before abruptly cutting off. Any disruption affects or forced changes in direction are similarly maintained. The only changes that aren’t maintained are those caused directly by other abilities of the blade.
last edited hơn một năm qua
hơn một năm qua blackpanther666 said…
The second Zanpakuto - I'll post the Character for it later.

Shishira ('Lord of Winter')

Release Command: Begin your vehemous onslaught of winter

Bankai: Ekijou Kaishin ('Liquid-state Conversion')

Shikai Abilities:

Special Ability: Water can be extracted and frozen by basically anything containing water. Reiatsu is affected as much 50 percent, at the most by this.


Kongouseki Chiri ('Diamond Dust') Ground up ice dust, that is hardened by reiatsu. Can be released in a large cloud, which can cause significant cut damage and cut the surface, of the skin, of anything with a lesser reiatsu than the wielder. The cloud is about size of a regular cloud in the sky, and weighs approximately 30 kgs. This can also be affected by reiatsu.

Toushou ('Frost-bite') This is a passive ability, which affects the limbs of reiatsu users. It can cause frost-bite to opponents, with a lower level of reiatsu than the wielder. It causes opponents with a lower level of reiatsu than the wielder, to get hypothermia after a certain period of time. For Unseated Shinigami, this is about one minute. For A Vice-captain it would be about five minutes to fifteen minutes. And a Captain, it would be from twenty minutes to forty-five minutes.

Bankai Abilities:

Special Ability: The wielder has ice encased on their whole torso, which is imbued with their reiatsu, so the stronger their reiatsu, the stronger the ice armour. The armour also has a tendency to only crack, not shatter, which is reflected more with a higher level of reiatsu. The wielder can convert water into ice instantly anywhere, as long as there is water. Even water from living creatures (plants, trees, grass, shrubs, animals and, to an extent other users of reiatsu.

Touketsu Tsurugi ('Frozen Sword')

Whenever the user wants, they can use their reiatsu to encase their Zanpakuto's blade and cover it with a light, cut sharp layer of ice. The cold and reiatsu protects the blade by 50 percent. During a strike, the reiatsu is released with a scathing wave of ice, not unlike Toshiro's ryusenka ability. This can be released at will and depends on level of reiatsu for the amount of times it can be used and the lag-time.

Level of reiatsu:

Unseated: 2
Seated: 3-5
Vice-Captain: 6-9
Captain: 10-20
Transcendant: 25-50
Demi-God: 50-75
God: Unlimited

Lag-time:

Unseated: 1 minute
Seated: 45 seconds
Vice-Captain: 30 seconds
Captain: 15 seconds
Transcendant: 8 seconds
Demi-God: 3 seconds
God: Instant

Hyouki (Ice age') This is a passive ability which causes the surroundings to respond to the wielder's reiatsu. A stronger opponent, for example, would cause more disruption to the natural order and balance of water levels among normal inanimate surroundings. This entails that the wielder's reiatsu would constantly causing the water in the atmosphere, surroundings and water-containing objects. The water-containing objects would freeze and explode. The surroundings would freeze and appear as though it was the fiercist winter. The atmosphere would cause ice buildup and drops in overall atmospheric temperatures and snow-storms or blizzards.

Manifestation Ability: Around their shoulders and curled to their shins, is a flowing cloak of snow, with gives an extra 50 percent of protection against reiatsu blasts and has Kido spell resistance of 25 percent. This also adds to the general defense of the wielder, bolstering their reiatsu to counter most attacks, especially if they are at a lower level than the wielder.

Sealed Form: The Zanpakuto blade is highly chromed silver and bright white (think of shiny, but white, not silver). The tsuba is navy-blue/icy colour. The guard is shaped a normal snowflake structure, with five flat sides and inverted triangles coming out three of those five sides. The tsuba has a short, white chain hanging off the end.

Shikai Form: The blade stays relatively the same, except it lengthens by 20 centimeters, to 1.25 meters long. The tsuba stays the same and so does the guard.

Bankai Form: Blade lengthens to 1.45 meters, but slims down to counter the weight of the blade and the maneouverability of the Zanpakuto itself. The reiatsu of the wielder can have an effect on this. The guard changes to ten flat-sided snowflake, with five inverted triangles in five of the ten flat sides.

Manifestation Form: The Zanpakuto is frozen to the guard of the Zanpakuto and is shortened by 10 centimeters to 1.35 meters and is slimmed down a little more, but beefed up by the layer of sharp ice encasing the whole blade of the Zanpakuto. The chain wraps around the wielders arm, which is also encased in a thinner, light layer of ice, compared to the heavier layer on the Zanpakuto.
last edited hơn một năm qua
hơn một năm qua gaiaking235 said…
K lol I'm reserving hecate and Zeus for myself. Posting zanpakutos later.
hơn một năm qua blackpanther666 said…
big smile
Haha, sounds awesome XD. Can't wait to see what you have in store for us, Gaia.
hơn một năm qua blackpanther666 said…
By the way, make sure to post Manifestation Abilities, for each of the Zanpakutos.
hơn một năm qua gaiaking235 said…
Okie doke... It's kinda hard I have an idea for Hecate but I hate making elemental zanpakuto it's so hard.
hơn một năm qua whiteflame55 said…
Just edited in that manifestation form.
hơn một năm qua Kevy1 said…
Name of Zanpakuto: Gong Gong (Not a translation, it’s the God of Water in Chinese mythology)

Release Command: Plunge the entire earth under water Or Run over the raging waters

Type: Water and Steel

Katana form: Regular Katana with circular guard, 3 feet long sword and the sheath has a royal design to it and is blue, white, gold and black in colour.

Shikai Description and Appearance: The guard turns to the mizu Chinese calligraphy sign and sword remains the same but is covered with a thin layer of water that seems to be in continuous movement.

In shikai the user has control over water and can used the water around him for his techniques.

Technique 1: Senkou Mizukai (Flash Water Cut)

The water on the blade is release with a 180 degree (this degree does not need to be completed to release the move) swing and it is double the speed of Getsuga Tenshou but evaporate after 10 feet, it can cut through solid rock before 6 feet but after that it become weaker and weaker until it evaporates. Can be use over and over in succession. This technique can even be release when the user’s sword and target’s sword are clashed in battle, with a little concentration the user can release it with his mind.

Technique 2: Koimizutorappu (Dense water Trap)

It takes ten second for about 5 gallons of water to envelop the user sword. The user then releases at the target and when it hits the target it envelop their body and then it become dense and gradually crushes the target’s body. This will take longer according to the target’s power it will take 2 minutes to kill a captain but it can cause them to drown before it crushes them, this will also depend on the individual. This move can reach ten feet too but the water can be reuse for a second attack that will take 5 tto be released. The speed of this attack is as fast as a pressurized water hose use by the firemen. This can be blown away by kido over 50.

Technique 3: Ranningu Doragon (Running Dragon)

It takes ten second for about 5 gallons of water to envelop the user sword. The 45 degree swing is down and when the movement of the user’s hand comes to a halt a four legged dragon is released and it runs in the speed of the first technique and possess the same cutting strength but it can reach 20 feet and can follow the target like a seeking missile and run like how a tiger would. This technique can be control after being released. Also this move takes about 20 second to be used again. This can be blown away by kido over 50.

Bankai Name: Gong Gong Shinsuiame (Gong Gong Flood Rain)

Bankai Description and Appearance: A huge blast of spiritual pressure is released and rain begins to fall 20 feet radius and user now has two swords that look the same as shikai, the rain fall continuously. The rain moves with him were ever he goes as long as he is out door he ca use the rain abilities. Rain stops every 60 second and start back in 10 seconds.

Technique 1: Senkou Mizukai (Flash Water Cut)

This technique is enhanced because the user can use release two at a time and it become strong and stronger it travels in the rain. The distance increase in some much that it can maintain itself as long that it is in the rain and it can reach up to 20 feet out side of the rain according to how much time it spent in the rain.

Technique 2: Ranningu Doragon Koimizutorappu (Running Dragon Dense water Trap)

The running dragon first slashes the target then traps them in the dense water trap. The dragon speed and power and distance affected the same as bankai technique 1. Also as long as the target is trap in the dense water trap inside the raining area, it will take 15 second to kill them and again they may drown before they are crushed. Five 4 legged dragon can be used at a time and these dragon can be released before hand and be maintain as long as they are in the raining area. This technique can be used instantly because of the rain.

Manifestation Form: The user is now in suited of amour and clothing senbonzakura but in black and the material can withstand a kido below 80 and he even wears an oni mask. The swords water become tainted and begins to flow black waters. The black rain begins to fall.

Technique 1: Senkou Mizukai (Flash Water Cut)

In this case the water possess black steel fragment in it so the cutting power has doubled and it no longer evaporates outside of the raining area.

Technique 2: Ranningu Doragon Koimizutorappu (Running Dragon Dense water Trap)

In this case the dragon’s power also doubles and speed of crushing has been cut in half.

Technique 3: Bong Bong Kouei (Bong Bong Descendants)

The rain stops for 20 second and then million of black dense as steal sharpen rain drops fall to the ground the speed of bullets. Target will be killed if in the raining area and black dense rain become like water when it hits the user’s body, so it does not affect him. But he returns to shikai after technique as been used. This rain lasts for 60 seconds. No kido can stop this.

Will post the character for this Zanpakuto soon.

Tell me what you think guys.

This is somewhat how the running dragon would look like.
last edited hơn một năm qua
 Name of Zanpakuto: Gong Gong (Not a translation, it’s the God of Water in Chinese mythology) Rel
hơn một năm qua blackpanther666 said…
smile
This is an interesting blade. I'll do you a review later if you like.
hơn một năm qua wantadog said…
meh
can anyone still join?
hơn một năm qua frosttakahashi said…
kiss
this becomes Kenshi's dawn nova
Name:Yami no kami no tsubasa (wing of the god of darkness)

after breaking the tenibris crown Kenshi absorbing it power gaining what the tenibris called god like power.

appearance: Kenshi is now clad in black raven themed armor, his bankai(he has to have been in bankai to activate this state)wings are now metal. His scythe is now a black sword. He has his shikai gauntlets and their abilities, but they have a new appearence(refer to picture) He can only use this form at dawn as the moon falls and the sun rises.

Ability one: Kurayami no chūha (darkness wave) Kenshi slashes his sword letting out a jet black wave of energy at the speed and strength of cero. He can use this once every six minutes.

Ability 2: Āchi tenshi (arch angel) The feathers of Kenshi's wings all break off and extend to sword length and float around Kenshi all at least four feet away. When attacked by an indirect attack they cluster together and form a shield blocking the attack, only head captain level attacks can fully break them, captain levels can knock them out of the way and fracture them with one attack, each feather Kenshi can grab and use as a sword, however the feathers cannot use Kurayami no chūha.

Strongest ability: Yoake no hakobi-te (bringer of the dawn) Resembling his bankai raven blast Kenshi points his palms at the falling moon and the rising sun, he absorbs their power then brings his hands together firing a blast of mixed silver and gold, this attack fires at the speed of a cero but at ten times the power, after this fires the moon is forced to set and the sun rises resulting in Kenshi reverting to his Day bankai and making him lose consciousness which he won't awake from for a week. He loses bankai characteristics after an hour.

He does not create black mist like his bankai,bringer of the dawn is twice the size of a cero.
 this becomes Kenshi's dawn nova Name:Yami no kami no tsubasa (wing of the god of darkness) after bre
hơn một năm qua frosttakahashi said…
for those who don't know the abilities of the regular zanpakuto (this goes with Yami no kami no Tsubasa)


My zanpkuto: my zanpakuto that has two names varying whether it is day or night.
Night shikai: Getsumen no karasu (lunar raven)
release command: Hiko o toru (take flight)
shikai appearance: getsumen no karasu turns into gauntlets resembling raven talons which are jet black.
shikai ability1:kage piasu (shadow pierce) this allows the user to manipulate shadows to shoot out and stab his enemies however he has to be in direct contact with the shadow.
shikai ability2: Hane shuraudo (feather shroud) this makes feathers formed from spirit energy form around the user temporarily protecting him and healing him.

Night bankai: Eien no yami karasu (eternally dark raven)
bankai appearance: eien no yami karasu turns into a long scythe black and silver scythe, the user sprouts two black angel/raven wings and spirit energy within a one mile radius turns into a black mist.

night bankai ability1: Daten-shi (fallen angel) the user gains two more wings formed from the black mist doubling there speed and defensive capabilites. and feathers float around the user acting as shields.
night bankai ability2/strongest night attack:Daten-shi fukushu(fallen angels revenge) the user holds hand in the air as he sucks in the black mist into his being then points hand at the enemy shooting the collected energy that forms the shape of a raven as it flies at the enemy.

Daytime shikai: Hitaka (sun hawk)
release command: Negura ni tsuku (roost)
shikai appearence: Hitaka remains in sword form but the guard is now a prism stone.

daytime shikai ability1: hane no mira (feather mirror) feathers made from spirit energy shoot into the sky and reflect light into the prism of Hitaka boosting the power of hitaka by the color it is.

SHikai ability2: ten wa mira (heavens mirror)the feathers float down facing the enemy capturing their image hen turn into clones of them.

daytime Bankai: hikari no ten no taka (heavenly hawk of light)
bankai appearance: hikari no ten no taka now turns into a full prism sword and splits into two swords. as with his other bankai he sprouts instead white wings that radiate light.

day bankai ability1:taiyo bakuhatsu (solar explosion) the user throws his prism sword into the ground in two different spots then prism stones sprout and circle the enemy then light shoots throughout the prisms shooting upward in an explosion of energy.

bankai ability2: taiyo-sen (sun ray) the mirror feathers in the air focus all the stored leight to the prism swords as the user says kore wa(this is), then the swords are pointed at the enemy like guns and shoots a highly concentrated beams of rainbow colored light when the user says watashi no...handan. (my...judgement)

zanpakuto appearance when sealed: is worn on back like toshiro has his. the guard is a circle half looking like the sun the other the moon. hilt is black and white.

weakness:sword is useless during dawn or twilight. during night bankai user goes temporarily into insane state.
hơn một năm qua Kevy1 said…
Name of Zanpakuto: Ichitenpi (One Sun)

Release: Incinerate all things

Type: Fire

Katana Form: Yellow and white cloth stream around the handle and the hilt is in the shape of the shining sun. The sword is 3 feet long.

Shikai Appearance and Description: The blade is now solar energy, the handle is still there but there is a circle energy ring that connects to both ends of the handle, and 4 inches away from the handle there is a ring of energy that goes around the blade without touching it. Note 1: that a strong direct attack can shatter this sword and will take 10 seconds to reform.

Ability: Enhances light and fire kido, give it a 1/3 more power.

Technique 1: Tenpi Heika (Sun Swords)

The user releases the sun energy ring and it turns into six 4 feet long swords that can pierce straight through the target body. The ring of energy can be sent up to 10 feet in distance and then be released in motion or when it is stationary. Ring cannot be control after it is sent out, the only thing the user can do is release the swords out of it. Release swords can reach up to 16 feet, numbers of sword will also increase according to the sun light. Light or fire kido cannot stop this attack, others can. Swords can also trap the target but the sword energy will run out after 30 seconds in the shade but it will last forever in the sun and it will burst into flame after 60 seconds. This move can be use again right after the sun ring has return which is about 8 seconds.

Technique 2: Hizashikai (Sunlight Cut)

The ring energy goes into the blade and user can release 2 slashes that can cut through a house. This attack reaches 6 feet. The amount of slash increase depending on the sunlight in the area and the target can not block this with physical attacks, only with bakudo over 80. This move can be use again right after the sun ring has return which is about 8 seconds.

Name of Bankai: Ten Tenpi Ri Gong Tai Yang Xing Jun (Ten Suns of Ri Gong Tai Yang Xing Jun)

Bankai Appearance and Description: The user sword becomes six feet and has ten energy sun rings on it. Note 1 applies here too.

Ability: Enhances light and fire kido, give it a 1/2 more power.

Technique 1: Tenpi Heika Dansu (Sun Swords Dance)

The user releases the sun energy rings and it turns into 60 5 feet long swords that can pierce straight through the target body. The ring of energy can be sent up to 10 feet in distance and then be released in motion or when it is stationary, same technicalities as shikai technique 1 but rings can be control by the users mind and palms.

Technique 2: Hizashikai (Sunlight Cut)

The rings energy goes into the blade and user can release 20 slashes that can cut through a house. This attack reaches 16 feet. The amount of slash increase depending on the sunlight in the area and the target can not block this with physical attacks, only with bakudo over 90. This move can be use again right after the sun ring has return which is about 8 seconds.

Manifestation Form: The user is now dress in Ancient Chinese general armour and the rings from the shoot and become complete circles of sunlight that rotate constantly around the handle and the handle circle of sun energy becomes shape like a bow.

Ability: Enhances light and fire kido, give it a double more power.

Technique 1: Tenpi Tawamure (Sun Play)

The suns are sent at the target, they begin to rotate around the target and then they explode in to flames that last as long as 10 minutes. The sun follows the target anyway they go, distance does not matter. Can be used twice but can be used three times according to the sun energy in the air.

Technique 2: Hoi Yi Ya (Hoi yi Arrow)

The sun circles energy goes into the blade and the sword becomes an arrow that is as big as Soi Fon’s Bankai with same speed and power. Can be use twice according to sun energy in the air.

This how the Armour would look like:(the first one on the left)
 Name of Zanpakuto: Ichitenpi (One Sun) Release: Incinerate all things Type: ngọn lửa, chữa cháy Katana Form
hơn một năm qua whiteflame55 said…
Release command: Anākī womotarasu… (Bring anarchy..)

Shikai name: Shieipushifutokoiru (‘Shape Shifting Coil’)

Bankai name: Koiru Jouno Fukyou Wa (‘Coiled Dissonance’)

Manifestation name: Karisutei (‘To the Fairest’)

Appearance: Her skin is the color of ebony. She has shoulder length hair that tends to sit in an unkempt pile that cascades down her head, often covering her eyes. Golden ringlets are interspersed at various points along the length of each coil of hair. Her shoulders are nearly covered with white scars, which are the result of self injury from previous fights. She wears three pieces of jewelry, all of which make up her zanpakuto. She wears a skin-tight orange tank top that exposes her abs and some of the cleavage of her medium-sized bust. Shiny black leather pants cover her legs, and she wears black, 3 inch high heel boots.

Personality: She’s extremely forgetful. I cannot emphasize this enough. In or outside of fights, she’ll break the heals off her shoes, or just plain forget that she’s wearing heels and start to walk awkwardly on the sides of her feet. It isn’t abnormal for her to walk into a room missing a boot entirely. She often has a rather vacant look on her face, though she’s normally attentive to what others are saying. As a result of her constant forgetfulness, she tends to keep as much stuff that she thinks she needs on her, though she often forgets where it is and why it’s there. She’ll most often reach into her own clothes to find whatever she’s looking for, completely disregarding whoever is in the room to do so. What she pulls out is often far larger than ever should fit and not be seen, and tends to baffle others. She finds a lot of what others say funny, even when it’s entirely serious, and not get actual funny situations. She prides herself on her ability to utilize her weapon better than her opponent, and is therefore taken off guard by opponents with similarly unique blade styles.


Shikai Appearance: When it’s not released, the blade exists as 3 hilts. Two of those hilts are attached to earrings, and both look to be a normal size for daggers, both relatively plain and back. The earrings themselves, including the iron loops they’re attached to, are part of the blade. The pierced area of her ears is actually a full inch in diameter, and the hole is surrounded by an iron ring. The third hilt is attached to the necklace she wears. The necklace itself is a continuous steel cord, and the hilt hangs off of it on a ring similar to those she uses for the earrings. This hilt is slightly longer, covered with metal scales, and has no guard on it. The necklace is just long enough that this piece tends to reside in her cleavage.

Upon release, all three form individual weapons. The necklace disperses, and the hilt forms into a 2 meter long staff adorned with a large number of metal scales that run across its entire length. The two hilts at her earrings form into full fledged daggers. The one in her left ear forms a double, parallel blade about 4 inches in lengththat curves upward, creating two separate points along the blade before ending in a single unified point. The hilt is a rusty red color, though it appears to be made of a thick and old wood. The one in her right ear is a single blade about a centimeter thick at the middle. This is in order to support 3 3-centimeter diameter ruby-like orbs that are evenly spread along the 15 cm. slightly curved blade. The loops of the earrings disappear, and the hilts of the two daggers are instead attached to a long (20 meters) and very durable and flexible cord that runs through the holes in her ears. The cord itself starts out wrapped around her neck in tight loops before falling down to her waist where it wraps around several more times.

Abilities: None.


Bankai Appearance: The staff compresses to about ¾ of a meter in length, the scales merging together into solid metal that covers the entire length. It also hollows out, leaving about a quarter of an inch of metal surrounding the empty space.

Bankai Ability 1: Superu Hizumi (Spell Distortion) – This basically becomes a double-edged staff of kido energy when a spell is channeled through it. Each of these is active for 30 seconds without additional energy input (double the energy included afterward = double the time).

#4: Byakurai – The energy gathers in one end of the staff, turning the last 15 centimeters of the cylinder into an intensely glowing white. If this strikes a target, it spreads the force of the spell over a circle 5 centimeters around the site of impact. While the energy in this form creates no hole, it goes through the body, causing internal and external burns. It will pass through most any small to medium-sized object, though the damage is severely reduced after it does so.

#58: Tenran – Upon activation, two small tornadoes, each about double the length of the cylinder itself, extend out from opposite ends. At their max width, these tornadoes are about 10 inches across. This has tremendous blunt force as a result of added wind power, quintupling the strength of any strike.

#63: Sajō Sabaku – Two 10 meter long yellow, glowing chains extend from the ends of the cylinder. Upon touching the opponent, either of these will detach, surrounding that opponent and binding them. The binding this causes is two times as strong as normal since it places high gravitational forces around the chains.
#73: Sōren Sōkatsui – Upon activation, two extremely long beams of blue light extend out from opposite ends of the cylinder. Their length can go as far as 20 meters in each direction. Beyond the extreme length, this has the ability to cut like a normal blade, and the wielder can collapse the energy down upon any site that she cuts into (as in, she can release it as the normal spell upon cutting into the opponent or even clashing with them, but with none of the lag time created by distance).

#81: Danku – Upon activation, the cylinder will spin in the wielder’s hands, creating panels of this defensive ability that form a box around the wielder. The box will move with the wielder, preventing any kido spells that Danku is capable of stopping from hitting her.

#87: Kamibuki (this is from the list I added) – Upon activation, though energy extends from both ends of the blade, no other perceivable change is made. In reality, two 1 meter long projections are made off of it. If the left hand side passes through anything, it will decrease the gravity acting upon it by half. If the right hand side passes through anything, it will double the gravity acting upon it.

#88: Hiryugekizokushintenraiho – Upon activation, two large buzz saw-type blades will form on the ends of the cylinder. Each of these has a 1 foot radius, and is angled so that they nearly come together at the front, with less than a centimeter between. Each of these blades is solid, yet appears to be constructed entirely with blue lightning. Any cuts with a single blade will shut down nervous response to 3 inch spheres around the deepest points reached. Any cuts with both will shut down the same response to a 6 inch area around the deepest center points between the two cuts. In case you’re wondering, no, this will not stop heart function (it functions separately from the nervous system), but this will shut down muscle tissue, temporarily stop some organ function, and, if the cut hits near the spinal cord or brain, can have tremendous effect. The effect lasts for 10 seconds.

#90: Kurohitsugi – Upon activation, 2 black boxes, 4 feet long and about 6 inches in diameter, extend out from the ends. It looks much the same as the spell itself, just on a smaller scale. A purple haze surrounds them, and cross shaped spears coat the outside. Strikes with the boxes themselves do little beyond regular blunt force damage. However, the spears will automatically target and pursue the opponent once they’re within 5 feet of the wielder. The spears move at kido speed, and explode upon piercing the opponent, though the explosion drains the box it’s attached to of all its energy.


Manifestation Appearance: The length of the staff reverts to 2 meters, retaining its metallic structure, but becoming riddled with depressed holes. Upon release, the staff releases a tremendous amount of balls of color, which splatter the space around her for 100 meters. These leave splashes of color similar to a splattered painting, going through anything and everything they touch. When these splashes land, they do so in entirely random areas, on completely different planes, as though huge panes of nonexistent glass exist on the battlefield. This is basically a distortion of space, changing adding a 2D aspect to 3D space. This means it’s impossible to see from some perspectives, since the paint is entirely two dimensional, while our perspective is three dimensional.

Manifestation Ability 1: Jigen no Sakeme (Dimensional Rift) – Within the space, the dimensional barriers that once held the blade to three dimensional standards no longer stand. The wielder has little control over this activity, but various portions of the blade will occasionally break into out of the third dimension. This means that it can take on capabilities of the second dimension, requiring that the only method to block it is to block along the plane upon which the blade is traveling, though the blade will hit anything it touches while in this form. This also means that it can enter into the fourth dimension, making the blade appear to be in a tremendous number of locations at once. While some of these blades only truly exist in the future, many of the others are present at the same time. There’s no way to directly tell the difference without interacting with them.

Manifestation Ability 2: Koware ta Onpu (Broken Musical Note) – All kido-based abilities that touch the paint within the space instantly take on two dimensional properties. It travels along the same plane as the paint. The power is not reduced, but the mobility of the energy can only function along that plane. This only applies the first time the energy hits something, meaning that if the energy goes along that plane and strikes another, it will not change direction. Only energies that spread can move outside the plane.

Manifestation Ability 3: Genso Dorobou (Elemental Thief) – All elemental powers behave abnormally within the space. In each case, the chaotic nature of the change also makes the energy capable of harming the wielder, even if they are otherwise immune to it.
Fire: It doesn’t spread normally. Instead, it spreads chaotically about the area, often leading to fire appearing at random points and spreading across the space as through from numerous locations at once. Flames can appear in the air and hang, or spread to any object. The colors of the flames shift dramatically, often to shades that are impossible for any flame.

Ice: This follows much the same pattern as fire, excepting that this can only spread on solid objects and on the planes.

Water: Any reishi-infused water behaves like earth. All this water, therefore, behaves as a solid, though it still has the look of a liquid.

Earth: Any reishi-infused earth behaves like water. All this earth, therefore, behaves as a liquid, though it still has the look of a solid.

Lightning/Electricity: This also follows much the same pattern as fire, spreading and moving along surfaces and through the air in patterns that make little sense. The direction of the strike can be completely changed, even reversed, or it could split into multiple streams of current.

Metal: All metal objects external to the wielder’s zanpakuto lose control of their basic qualities. For example, the metals that compose a zanpakuto could suddenly change. This includes the possibility of turning to gold, the softest metal, or adamantine metals, the hardest. This will also dull and sharpen edges at random intervals, making it difficult to predict damage on strike.

Dark and Light: Regularly reversible, meaning that within the space of control, light and darkness can change in an instant. This goes so far as to modify what would be constants in the dark and light spheres. Shadows will be composed of light instead of shade. Sources of light will produce more darkness.
hơn một năm qua wantadog said…
cool
Loki, god of mischief

Name: Toku Mujaki(shield of innocence)

Gender: Male

Age 100(looks 13)

Rank: 4th seat of squad 4

Appearance:

Height: 5'3

Weight: 130 lbs

Hair color: Red

Hair style: silky and long(reaches his shoulders)

Eye color: Silver

Clothes: Toku wears a standard soul reaper uniform, but has his badge(or whetever its called) wrapped around his waist.

Personal info: Toku is an idealist. He believes that there is good in everyone and that everyone, no matter what they have done, deserves the chance to change. He believes this so firmly that he offers every opponent he faces the chance to change, even hollows and arrancars. If they choose not to change, only then will Toku act. Toku also has an annoying habit of not addressing anyone by their rank. Toku only refer's to Isane by her rank. Toku is extremely skillful with all forms of kido, but due to his lack of concentration, most of the time the people he his healing experience odd side affects. Toku's spiritual pressure was unique in the fact that it was incredibly unstable and therefore, difficult to control. The soul society had the department of research and development create a pair of gloves that locks away a large portion of his reiatsu. With the gloves, he still has the spiritual pressure of a 4th seat.

Zanpakuto name:Nekokaburi(feigned innocence)

Release command: Kaimei Suru Nekokaburi(Unravel the feigned innocence)

Sealed state: A katana with a 10 ince hilt and a 28 inch blade. The guard looks like several X's overlaid on top of each other.

Shikai appearance: After realeasing his zanpakuto, Nekokaburi's hilt and blade lengthen. The hilt lengthens by about 1 foot, and the blade wraps around it creating a ring with the hilt in the middle. Then ten stands of blue lightning connect to the hilt and blade(5 on each side). In the end it looks more like a shield than a blade. There is a small hole in the middle of the hilt.

Shikai abilities:

1: Unmeinoitazura(twist of fate)
Toku places his finger inside of the hole in his blades hilt and spins the blade. The blade will continue to build up speed as it absorbs its users reishi. After 30 seconds the sword will be going so fast that it's a blur to even a captain. When that happens the blade creates a flame tornado made out of the absorbed reishi. This tornado incinerates anything that is caught inside. The tornado can follow the opponent, but the user cannot move. This attack can be used again after a 1 minute cooldown.

2. Akuma Bumu(fiendish craze)
This ability allows Toku to change form. For example: Toku could use this ability to turn into a wolf or jaguar(my favorite animals). This ability has no time limit and there is no lag time between uses.

Bankai: Hatsuru Nekokaburi(cutting down little by little the feigned innocence)

Bankai description: After a massive burst of reiatsu, Toku's soul reaper uniform is now made of a very thin, flexible, and strong metal. Toku has sword-like rings wrapped around his wrists,neck, and waist.

Bankai attacks:

1:Kurutta Hitotsu No Emi(laughter of the crazy one).
dagger blades sprout out of The rings around Toku's wrists and connect to form a drill. Then the drills start spinning. How fast they go is dependant on the amount of reishi they absorb from the user. These drills can fire cero-like blasts from the tips. These blasts are so powerful that they can take down even a espada(anywhere from 7-9)

2:Dokeshi Goroawase(the jesters pun).
The ring at Toku's waist staightens into a sword. This sword has no special traits.

3: Akuma Bumu(Feindish craze)
Same as shikai

He will not learn this until waaay late, but here is his manifestation form.

Description: After a large explosion 10 feet in each direction, Toku's entire body will be covered in black hot magma with orange viens. He will now have green snake eyes, and his hair will be white. He has a green crossbow made out of leaves strapped to his back, and a red longbow strapped to his waist. Most of his soul reaper uniform is gone. All thats left is one leg, half of another leg, and the waist. On both the longbow and crossbow, the top edge is sharp so Toku can use it as a sword.

Abilities:(longbow)

1: Dadoku(serpents vemom)
After a latency period of 5 minutes, Anyone who is wounded by the red bow will suffer an incredible amount of pain. The venom is not poisonous and cannot kill.

2: Yoyuta tsunami(molten tsunami)
Toku fires a single arrow into the ground and thousands of arrows that are as powerful as the one fired erupt from the ground in a 25 foot radius.

3: (not sure of name)
This ability can negate up to 25% of an opponents attack(does not affect melee attacks). The strength of the opponent does not affect this ability.

Abilities:(crossbow)

1: Yadorigi(mistletoe)
Toku fires a light green arrow and when it nears it's target, the arrow turns into a net that sucks away 10% of his spiritual pressure. This attack always absorbs 10% but how long it takes depends on the persons spiritual pressure.

2: Yadorigi no shuen(Mistletoe demise)
Toku fires 3 arrows into the ground in a triangle shape. After 2 minutes of charging, hundreds of arrows shoot out of the triangle. Each arrow turns into a net when it nears the opponent, and it has the same affect as the 1st attack except that each one only sucks away 5%.

Zanpakuto spirit forms:

Shikai: A tall slim man with a white jesters mask covering his face. He carries the shikai zanpakuto across his back. He has black braided hair spread on the sides of his head.

Bankai: Basically the same except that the mask is gone and he wears the bankai outfit. Hatsuru Nekokaburi always has a crazed look in his eyes and laughs maniacally at anything involving pain or death.

Inner world: A carnival with a roller coaster, a ferris wheel, several other rides, and a whole bunch of concession stands.

Notes: I am not very good at naming things so any help on that would be appreciated. I will probably think up new attacks as i go. Keep in mind that this is when he is wearing the gloves so he will be much stronger when he removes them. I added the glove thing because i didn't wanna make a captain, but also wanted to make a character that could keep up with any of the battles, hope that's okay. I made Toku and his zanpakuto have contrasting personalities on purpose. P.S. his max power is about that of a captain.
last edited hơn một năm qua
hơn một năm qua whiteflame55 said…
Manifestation form involves the ability to control the powers of a god working with them, and is basically on top of bankai.

My suggestion, wantadog, is that you don't put emphasis there. More importantly, if your character is a 4th seat, they shouldn't have bankai. It's fine if they can get bankai at some later date, but by that point, they should no longer be a 4th seat.
hơn một năm qua wantadog said…
monkey
@whiteflame55

I was planning on doing that. I was just posting bankai ahead of time.
.......monkey!
last edited hơn một năm qua
hơn một năm qua blackpanther666 said…
Name: Gaishimo Shiretsu ('The Fierceness of Violet Frost')

Rank: N/A

Race: Pseudo-Shinigami

Height: 5'1

Weight: 48 kgs

Hair colour: Violet/blueish-grey

Eye colour: Green, with black outlines.

Mannerisms: Not much in the way of a personality. He is cheeky and not interested in anything, except himself.

History: Has had a reputation as a wild child amongst the people outside of the Seireitei. Was always stealing and running away. He was born with his Zanpakuto, but never tried to learn anything about it.

Zanpakuto: Shishira.

hơn một năm qua morenzoboss said…
smile
K scratch that post on my wall x) Hmm
Can I reserve Hades? Mwahahahaha so many possibilities ahahah
If not then I'll take Archamedes.... :)

Zanpakuto later. Bedtime now.link
hơn một năm qua blackpanther666 said…
I guess you can have Hades and Archimedes too, if you want. xD
hơn một năm qua blackpanther666 said…
Ok guys, this is the update for how I want this Arc to go. We probably will start this one in about two weeks k.


Pseudo-Shinigami will be named named Knights of the Gotei 13, and are considered to be elite warriors that surpass even Captains. The Soul Society will not get directly involved with the conflict in the Gods Realm, but instead will investigate by using the Knights. Kenshi Madarame will be considered a temporary ally to Soul Society until this war is over. The Pseudo-Shingami (Knights) are much less powerful than any of the Gods, excluding those who share their power with their correspodning Knight. However, the Gods will not kill them, because they will lose that part of the Gods power which they seek so determinedly.

N.B. The only rank in the Knights is the Knight-Commander, who we will all vote for before the Arc begins. We will each submit one of our characters and their Zanpakuto and then the votes will begin.

Plot: Because the Pseudo-Shinigami (Knights) each hold part of the power of the God they represent, they are targeted by the Gods who seek this power for themselves. A few of the Gods broke away from the rest in the God Realm, a few years ago and have been fighting with the others since. The Gods who seek power cannot kill any of the Gods, with the power they seek, because any power dies with a God if they do die.
The Soul Society and Schola are both curious as to what is going on in the God Realm, as everybody can feel the intense power raging above them. This gives Sosuke Aizen an excuse to plan and scheme while the Shinigami and Schola are distracted by the war above.

P.S Zordaik is going to be the villain, I believe, and I also have a twist in mind for Raijin and I'm not telling until the first post of the second Arc.

hơn một năm qua blackpanther666 said…
Btw, there will be new Captains needed for the Soul Society if anyone is interested... XD
hơn một năm qua Kevy1 said…
smile
Great stuff, PS. I might develop a captain.
hơn một năm qua blackpanther666 said…
Heh, that's cool dude :)
hơn một năm qua blackpanther666 said…
Since the next Arc is gonna start soon, I hope everybody will make sure they have all their characters ready and are beginning to think about their part in this Second Arc. XD
hơn một năm qua blackpanther666 said…
Ok guys, I'm going to write some more info about the second Arc, and I expect replies lol. Firstly congrats to everyone who has made it with me so far, to where we are now. Secondly, welcome to everyone else who is going to join. I know for a fact Zordaik and Wantadog are keen, and I expect some replies on here from them too lol. XD.
I am not sure about Morenzoboss, I'll try and contact him and see he is going to post some characters. Morenzoboss, if you happen to come on here, reply to this and post some characters, otherwise we'll count you out.
I expect we'll start on this second Arc in around a week or two, but we'll about what everyone is doing first... Maybe we can just vote on what will happen on that front.
We will also vote on who is going to lead the Knights, but don't vote for Raijin okay, just keep it between Wantadog, Gaia, Frost and Whiteflame, and possibly Morenzoboss XD. I'd rather not have Raijin as the leader to be honest and I believe kevy is going to remain the antagonist.

I would like it if began the voting soon, please, guys, so please pay attention to this forum and the Clan War. XD
hơn một năm qua blackpanther666 said…
smile
'Those eyes, I hate those damn eyes! That's why you gotta die!' - Grimmjow Jaegerjacques
hơn một năm qua blackpanther666 said…
big smile
This is Raijin's mask! XD
 This is Raijin's mask! XD
hơn một năm qua blackpanther666 said…
This is Raijin!
 This is Raijin!
hơn một năm qua blackpanther666 said…
Finally... Ajisukita XD, I made it myself lol (as you can see, its quite shit! Lol.
 Finally... Ajisukita XD, I made it myself LOL – Liên minh huyền thoại (as bạn can see, its quite shit! Lol.
hơn một năm qua wantadog said…
cool
Cool pics! and...Yay!! i'm famous!!! lolol
Anyways, i'm creating the character that i'm hoping will become the captain right now=) so after that i'm pretty much ready for the thing to begin
last edited hơn một năm qua
hơn một năm qua blackpanther666 said…
Sounds good, Wantadog, hopefully everyone else will post and start voting and all that. I'm just hoping that Gaia comes on here soon, so then you, him, Whiteflame, Frost and I can collaborate. :)
hơn một năm qua blackpanther666 said…
big smile
Heh, you'll all get your chance to become Knight-Commander lol. We can start casting our votes, once everyone has come on here and checked the updates.
hơn một năm qua whiteflame55 said…
So, what, we're voting on who we want to head the Knights? I suppose I'm a bit lost on this one, since we don't have much in the way of Knights created yet anyway, and since I'm uncertain who would lead them. Would it be one of them, or would it be someone with a manifestation?
hơn một năm qua blackpanther666 said…
The Knights are the ones with the Manifestation Abilities, Whiteflame. That's why its between you, Wantadog, Gaia and Frost... Raijin is simply too unstable at the moment, if you noticed that in my last post. I think Gaia, Frost and Wantadog need to add in their Manifestation abilities still, though. We can just start the voting once you guys all know what's happening. As far as I can tell, there are eight knights, plus Raijin, as you have 2 Pseudo-Shinigami with Manifestation abilities, and it will be the same for the others.
hơn một năm qua blackpanther666 said…
big smile
Hehe, I'm bored lol. 'Just what is a soul? Can I see it If I rip it out of your chest?'
hơn một năm qua wantadog said…
cool
Name: Mishiranu Rikou(strange intelligence)

Gender: Female

Affiliation: Knight(Former 5th seat of squad 5)

Age: 700(looks 20)

Hair color: Black

Hair style: Short and tidy

Eye color: Blue

Height: 5 foot 6 inches

Weight: 120 lb

Description: Very inconspicuous, Mishiranu wears a standard soul reaper uniform. She has a very hard to read face and very
beautiful features.


Personality: Mishiranu can be very serious and harsh, but she also tends to make jokes. She has a tendency to randomly unsheath her sword and do a few slashes before resheathing it. Mishiranu considers all hollows to be dirty and not worth her time. Despite her slim looks, she is one of the most skilled swordsmen in soul society.


History: Mishiranu used to be a shinigami before she went rogue after her manifestation nearly killed several other soul reapers. After that incident she left the soul society and began to train to control her powers. She eventually learned of others who had powers like hers and sought them out to train them to control their powers.



Here's the zanpakuto for it...

Notes: meh...kinda ran out of idead once i hit bankai.



Shiva, destroyer of evil(sooo predictable)
-----------------------------------------­---
name: Rippana Majo(The Worthy Witch)

Release command: Cast your spell!

Description: The sword takes on the shape of a broomstick with all the bristles becoming very thin yet strong swords.(they do not bend) The bristles take up half the broom.
the rest is the handle.

Shikai abilities:

1. Koyaku(Entrapment)
When the soul reaper uses this attack, A large pentagram appears over a half mile radius. It does not matter how strong the opponent is, Both the soul reaper and the opponent cannot leave this pentagram until there is a victor. During this time a pentagram is engraved on both the soul reaper's and the opponents right hand. A portion of it will light up, signaling where they have to fight. no damage can be inflicted while outside of the highlighted area. Every few minutes, a different part of the pentagram's on their hands will glow. That means that they have to move to that section to continue their fight. The pentagram is split into 6 different sections where they can fight. At a comepletely random time, all 6 sections will glow and the space that they can fight in will shrink to 100 feet in each direction of where they are at that moment. Nobody can enter the pentagram while this attack is in use. Anyone who is already inside the pentagram will also have to be defeated regardless of whether they are an enemy or not. While in this pentagram boosts are given. The boost that is given depends on which section of the pentagram they are in at the moment. The
person who landed the most recent hit is the one who recieves the boost.
Top middle: The strength of all blows are
doubled.
Top left: The speed of all shunpo or
sonido's are doubled.
Bottom left: The speed of the one not
receiving the bonus is cut by one third.
Bottom right(neutral): A heavy rain envelops
the area.
Top right(neutral): Magma erupts at random
locations within the section.
Middle:All of the boosts.


2. Okama no doku(The cauldron's poison)
A green aura starts to emanate from the sword. While this attack is being used. The sword is dull and cannot cut. Whenever the opponent is Hit with the soul reapers sword, That area is highlighted by a green aura. When the opponent is hit again a random bone in the opponents body breaks. If the sword barely touches the opponent it would just be sore. If he is grazed, it will be sprained. I will only break a bone from the
highlighted limb.



Bankai name: Sukuinushi(Redeemer)

Description: Her bankai is just a regular katana. The katana's blade is 28 inches and the hilt is 10 inches. There is a snake wrapped around the first 3 inches of the blade.

Bankai abilities:(just upgraded shikai ones)

1. Okama no doku(The cauldron's poison)The same as shikai 2 except more powerful.When the sword hits the opponent, it randomly breaks 3 bones in the opponents body. It does not only break bones in a specific area. The bankai version affects
the whole body.


2. (Passive)
While in Bankai, all stats are raised.
speed(reg and shunpo): x3
Strength: x4
Kido: x2
spiritual pressure: x10


Manifestation!:

Description: the soul reaper now has a stone snake wrapped around both of his arms and legs. She also wields a trident with a spear tip at the opposite end.


Manifestation abilities:


1. Basutosaji(burst surge)
This attack fires a cero-like attack out of all three of the tridents edge thingys...Each of these blasts are as
powerful as a rank 5 espada cero.


2. Jinsokuna Furasshu(Quick flash)
The user drags her foot in a circle 6 inches away from her. After that happens her speed increases by 3x. This ability is very difficult to control and takes 2 minutes to recharge after each usage. The speed increase acts like more of a concentrated shunpo. This speed increase lasts for only 3 seconds, enough time for 1 attack.


3. Insutantu Shifuku(Instant Bliss)
The user can use this ability to release one of the snakes attached to her arms and legs to increase the force of her blows, her spiritual pressure, and her speed. This ability can be used to release all four but as each is released, the recovery time lengthens. It doesn't matter which one is released or what order they are released in, the effect will be the same.

Ability increases:
1st release: 1.5X increase of blows, 1.7X increase in spiritual pressure, and 1.5X increase in speed.

2nd release: 2X increase from 1st increase on blows, 2.4X increase in spiritual pressure from 1st release, and 2X increase in speed from 1st release.

3rd release: 2.5X increase in blows from 2nd release, 3.5X increase in spiritual pressure from 2nd release, and 2.5 increase in speed from 2nd release.

4th release: 5.5X increase from 3rd release(blows), 10X increase from 3rd release(spirit pressure), and 6X increase from 3rd release(speed).

Ability downsides:
1st release: After the first release, when the initial power up fades, manifestation becomes 2X harder to maintain. (1 hour recovery time)(lasts a half hour)

2nd release: After the second release, when the initial power up fades, manifestation becomes 2X harder to maintain and spiritual pressure becomes harder to control. (2 hour recovery time)(lasts 20 minutes)

3rd release: After the 3rd release, when the initial power up fades, manifestation fades and the soul reaper is in bankai.(even if the user had not entered bankai before using manifestation.) (2.5 hour recovery time)(Lasts 10 minutes)

4th release: Total loss of spiritual pressure for awhile. How long depends on the strain taken while recovering, but the average time is about 2-3 days.(Lasts 2 minutes)


Zanpakuto spirit forms:

Shikai: This zanpakuto spirit takes the form of a statue who resides at the opposite end of the room that the soul reaper starts at. The statue is sitting with legs crossed and wears simple pants and no shirt.

Bankai: This time the spirit is in the form of a person and looks exactly like the above↑

Inner world: A temple room filled with strange unrecognizable statues.
last edited hơn một năm qua
hơn một năm qua frosttakahashi said…
Manifestation abilities for Kenshi

Description: When he is in his night time nova aka when he gained his raven armor, he can go one step further, in this stage most of his attacks are moon based since i can't think of anything else, he can use this ability any time at night, but as the sun rises he loses power.

Mangetsu (full moon) :This is what initiates him into his manifestation form.. This causes the moon to be forcefully changed to the full moon where a light black aura shall come from it and form three small cannons that add onto his armor, these double as a sort of propulsion system which increases his speed dramatically nearly doubling it.. He also gains a helmet where his eyes will glow red from the eye holes.

Mikadzuki (crescent moon): The aura from before swallows his nova sword and turns it into a new scythe now themed to his new armor, this scythe can like in his nova send crescent shaped bursts of energy which are as strong as cero's, but unlike his nova he can do this repeatedly for up to ten seconds where then he has to stoop for at least 15 seconds. He can change it back to a sword at will, this takes three seconds.

Nisshoku (eclipse) : This his his way to prolong his manifestation if necessary, this causes the moon to block out the sun keeping his manifestation active.

Tsuki no bakugeki (lunar bombardment): This covers his sword in a black flowing energy that flares out behind him, using his cannons as jets he flies at the enemy and slashes at them with enough power to kill the head captain. This can only be used once every three days, if used more than that it will explode with unstable energy killing the user instantly.
last edited hơn một năm qua
hơn một năm qua blackpanther666 said…
big smile
Nice, guys, I can't wait to see all this in action - I'm itching with anticipation LOL.
hơn một năm qua gaiaking235 said…
big smile
Ok no translations for this one but...

Zanpakuto: Wrath of Zeus
Release command: Burst forth from the heaven's
Bankai: Wrath of the brothers Zeus

Description: The whole zanpakuto splits in two. One blue( lightning), and the other grey (thunder). When swung lightning crackles with electricity, and thunder makes ear shattering cracks.

Shikai abilities:

God of the heavens: Any attacks executed while above the opponent gain a 50% boost in power. Angles do not matter as long as the attack is from above.

Thunderstorm: If the blade Thunder is used to attack directly after Lightning it gains a 50% boost in power. The attack with lightning doesn't have to make contact for this ability to work. It also doesn't matter which hands the blades are in either. This ability can be used in conjunction with the first.

Bankai description: The sky becomes covered in thunder clouds crackling with electricity. Lightning begins to pulse with electricity and Thunder constantly vibrates at high speeds giving of a deep rumbling sound.

Abilities:

Raging god-king of the sky: Any attack made from above is infused with electricity and gives a huge shockwave along with the 50% boost from the first ability. The shockwave carries with it the force of the initial blow and the lightning courses throughout the opponents frame stunning them for a short while (approximately 3 secs.)

Raging Squall: Functions like the second shikai ability with an added shockwave of sound that can interrupt the flow of the opponents inner reiatsu for a total of 10 seconds. (Makes abilities like kido and cero more difficult to use.

Manifestation: Maelstrom's judgement: the clouds from above come crashing down on the target with the force of a meteor. Anyone that survives through the hit would suffer an immediate stunning effect that last for ten minutes as well as the inability to concentrate reiatsu for 15 minutes. After this attack is used the users zanpakuto reverts to it's sealed state, and cannot be used for another 24 hours.
hơn một năm qua frosttakahashi said…
zzz
So this is my knight, thought i try something different.

Name: Lǜshī Yuángào

Age:236 (appears 32)

Gender: Female

Affiliation: Soul Society

Race: Psuedo-shinigami

God:Chu-Jung the chinese god of justice/revenge/executions

Appearance: She has black hair that she puts up sort of like Nanao, her eyes are blue, she wears the traditional shinigami uniform but on the back the Kanji for justice (正義) is painted in white.

Rank: Knight

Zanpakuto: Shuāng shǒu mìngyùn (hands of fate)

Appearence: She uses a Jian that has mixed red and blue patterns along the blade,the guard is shaped with a box with two diamonds cut out of the middle.

Shikai release: Let them be governed by the almighty.

Shikai appearance: Her sword now becomes a hammer in the shape of a gavel, it still keeps the red and blue markings. It is about 3 feet long and the actual hammer part is 1 1/2 feet in diameter.

Shikai ability 1: Wúgū (innocent) The gavel now becomes blue, this gives the user a boost in strength depending on how much she believes she is fighting for a just reason, the most it can boost is up to 40 %.

Ability 2: Yǒuzuì (guilty) The gavel now turns red and starts burning as if it were on fire, each time the gavel strikes against the enemy or their sword they or their sword will start to turn red, the amount depends on how hard they were struck, for the amount of red on them thats how much damage they take, so the first hit does no damage, the strikes gradually get stronger with each strike, however if the user is struck the red disappears off the opponent.

Bankai name:Mìngyùn de shǒu, jiān guīmó (hands of fate, tip the scale)

Appearance: She keeps her gavel, but now she summons a large scale about ten feet tall that hovers in the air, it cannot be broken except by head captain level attacks.

Bankai ability 1:Fǎyuàn zài huìyì (court is in session); After activating this a transparent space is created around them half a mile around the user.This space follows the user. Any person in this space will have their soul come from their body and rest on one side of the scale including the users weighing against the enemy, if there are multiple enemies then they all go on the same side, if there are allies there soul goes on the side with the user, this doubles as a truth detector, for example if someone is fighting on your side but is secretly planning to kill you their soul will weigh against yours.

Bankai ability 2:Sōusuǒ zhèngjù (searching for evidence); This is an illusionary technique that taps into the enemies memories and makes them see illusions of things that they regret or something evil they have done. The more there is the further their side of the scale drops against them. The farther it gets the more the user gets in a boost, (innocent and guilt can be active)

Bankai ability 3:Dàodá pànjué (reaching a verdict) Once the scale has tipped fully against the enemy it applies one of three affects on them:

Fákuǎn(fine) Depending on the severity of their regrets a portion of their energy is transferred to the user.

Túxíng(imprisonment) Depending on the severity of their regrets or sins they are trapped inside of a cage from a range of ten minutes to three hours.

Sǐxíng(death penalty) The scale breaks apart at this point and reforms into a double sided ax representing an executioners ax. Both innocent and guilt are active, innocent doubling their strength, and guilt doubling the damage the enemy takes.

MANIFESTATION

Appearence: Her scale remains and her gavel also, she now has a white cloth blinding her along with a white flowing dress(she basically looks like lady justice)

Manifestation ability 1 : Zhèngyì shì é shì (justice is blind) a black beam shoots out from her hand that wraps around the enemies eyes blinding them.

Ability 2:Zhèngyì shì mángmù dì (order in the court) She comes from above swinging her hammer and ax down on the enemy, the impact is as strong as a conventional warhead. If the enemy has any add on abilities (boosts in speed,strength, etc.) they lose them for six minutes.

Ability 3: Zhíxíng (execution) The ax now breaks apart forming a guillotine, the long handle are the bars the blade is the blade, the restraints are formed from the same energy that imprisonment would have made. Only those with a higher level of energy can break the restraints, otherwise they perish.

hơn một năm qua blackpanther666 said…
big smile
Once all of the Knights have been posted, with their Manifestation Abilities, we will need to think about the voting process for the Knight-Commander. Everyone who is participating in the Clan War will vote for the Knight-Commander who is best suited for the position and this will include the villains too, Kevy and Zordaik. Though Raijin, or Gaishima, will not be competing for this position, I will still vote with the rest of you, on who's Knight is the best for Knight-Commander.
hơn một năm qua blackpanther666 said…
big smile
I'll start off the voting... XD. I'll vote for Frost to be Knight-Commander for his character, Lǜshī Yuángào.
hơn một năm qua Kevy1 said…
smile
I vote frost as well.
hơn một năm qua whiteflame55 said…
Same vote, same blade.
last edited hơn một năm qua
hơn một năm qua wantadog said…
I vote frost
hơn một năm qua blackpanther666 said…
smile
Lol, seems like everyone is lovin' Frost today XD.
hơn một năm qua wantadog said…
meh
Lol it was a tie between frost and gaia...