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posted by NoctusLynx
Sonic Generations. It’s a game that all Sonic những người hâm mộ like. And if bạn don’t like this game, bạn are either not a Sonic fan, hoặc bạn just didn’t play the right Sonic games. However, when I say Sonic Generations, bạn most probably have an image of Chemical Plant and City Escape racing through your mind along with wild fond memories. But where does Casino Night and Tropical Resort fit into that pit of great memories? How does Sonic Generations 3D compare against Sonic Generations? Well, let’s make the comparisons. If there’s anything I missed, let me know in the các bình luận below. Now:

rau diếp BEGIN!

Where to begin? Let’s start with game play; predominantly, the physics engine. Let me start with a simple statement, then explain myself. The console version played thêm like modern Sonic, while the handheld version played thêm like classic Sonic.

In the classic Sonic games, those which came out on the Mega Drive (Genesis), running through the levels was pretty fun, not to mention fast on its own. But when Sonic rolls up into a ball, he goes even FASTER! The fact that bạn are a rolling, spikey ball of death also meant that bạn would easily tear through enemies… most of the time, depending on the enemy. So when I saw how terribly C. Sonic’s roll function was, I face palmed. Classic Sonic actually went SLOWER in a ball than on his feet. I mean, yeah, Sonic is supposed to be able to break the sound barrier on his feet, but SEGA never gave a specific kind of speed to Sonic of any kind, because of two reasons: either they know Sonic’s roll would be called into question, hoặc his Super Sonic form would be. So the fact that Sonic goes slower when he rolls is just paradoxes everything SEGA claimed. What’s thêm depressing for the console version is that the handheld version stayed true to the physics engine, allowing classic to gain momentum while rolling. There’s even a kind of glitch that if bạn rolled, jumped while rolling, and landed into a roll, and kept doing this, bạn could multiply your speed in seconds, and di chuyển faster than with a spin dash; no joke. So, points to the handheld for their physics.

tiếp theo up is another game play aspect: the Chaos Emeralds. Almost all of the Sonic Games require bạn to collect all the Seven Chaos Emeralds in order to confront the final boss, and these two games are no exception. However, the difference lies in how đã đưa ý kiến emeralds are obtained. In the Console version, bạn obtained one ngọc lục bảo per boss, one per rival, and one in a ngẫu nhiên event in the story, just because bạn cleared all the story stages, but didn’t get to the final boss yet. In the handheld version, in order to get the Chaos Emeralds, bạn must complete Special Stages that are reminiscent to those found in Sonic Heroes. Now, I can understand how since all the characters and levels were trapped in kind of limbo in the console version, it would logically make sense that the Chaos Emeralds were also transported to that world, and be Nữ hoàng băng giá in time just like everything else. Now, logically, Sonic should fall under “everything else” and be Nữ hoàng băng giá in time, but SEGA found out another way to screw around with the space-time continuum, so who are we o judge them? I mean, they already did this in games like Sonic The Hedgehog (2006) and Sonic CD. So, who gets the edge? Honestly, the console version. Because there was an explanation for the presence and obtaining of the Emeralds that was not along the lines of “What a coincidence!”, the console makes the most sense. Also, if it’s a race through time, then shouldn’t each special stage for the handheld resemble the special stages thiết kế for that game? Just a thought.

tiếp theo is the level-boss lineup… which I have to give to the handheld. Firstly, Crisis City was a BIG no-no for the console verion. And some people may want to go busting my balls saying “but Sonic was never in Radical Highway hoặc fought the Biolizard from Sonic Adventure II. To that, I say that bạn should’ve had a V8. In the Biolizard battle, Sonic was at the Master ngọc lục bảo Shrine with Knuckles. Now, God knows what Sonic and Knuckles were doing while the battle was going on, considering the Master ngọc lục bảo was reconstructed AFTER Shadow KOed the Biolizard, detaining the Chaos Emeralds. The fact that Sonic was present suggests that if Shadow had failed, hoặc was mssing, Sonic would’ve had to take over, explaining the battle. And as for Radical Highway, Sonic and Shadow first met in the city. Coincidentally, both City Escape and Radical Highway are both set in cities. This suggests that Radical Highway could very well be just City Escape at night, which could also be Speed Highway from the game’s predecessor. In Sonic ’06, all of what happened was thrown out the window due to the fact that the Flames of Disaster were blown out, and the game specifically mentioned after its grueling moment of beastiality that if the flames were blown out, everything that just transpired would be erased. Don’t bạn just hate it when bạn play a game that was absolutely pointless to play in terms of story? bạn aren’t alone. So when Crisis City was brought back in Sonic Generations, SEGA had screwed up with their time travel. AGAIN!

Now, we have to deal go with fluency, which I have to call as a draw. Both games have their own pros and cons that equal each other out. For example, in the console version, bạn could extend your boost bar, while bạn could have unlimited boost for a short time which could be extended if bạn filled your boost bar. Classic Sonic in the console had the Square/X button to carry out a quick, but not quite as powerful Spin dash, while in the handheld, bạn had to stop, and do the spin dash the cổ hủ, cũ thời way. This is similar to how in order to do the stomp in the handheld, bạn had to press down-B, but in the console, bạn just pressed O/B. In the handheld, M. Sonic can do a boost in the air, and keep boosting, which defies all laws of physics. Sonic could even do a homing attack while boosting, hoặc boost, slide, and keep boosting. In console version, if bạn boosted in the air, bạn could only do so for about a một giây before air resistance kicked in. The fact that bạn could boost while in the air still defies some laws, but since bạn stop boosting, even if against the players will, it’s good to know that this game didn’t completely piss on Issac Newton’s grave. And Classic Sonic can homing attack ing the handheld version about half-way through the game; I can’t xác nhận if Classic Sonic for the console can do a homing attack WITHOUT cheats, mods, hoặc glitches; no, the flame shield does not count. Which brings me to my tiếp theo and final point for this paragraph: the console had the elemental shields while the handheld only bore the thunder shield and standard shields, and no flame hoặc bubble shields, which were standard to the thêm modern games, since current Sonic gamers probably couldn’t care less about the other shields.

Collectable content. In the handheld version, we have artwork, music, cut-scenes, and 3D models, but don’t include người mẫu for the classic alternatives for Sonic, Miles, hoặc Ivo. And no, bạn can’t upskirt Amy, not that I tried hoặc anyting… moving along, the âm nhạc in the handheld is pretty good, but its best feature has yet to be revealed: bạn can play the songs in a playlist. Sadly, the songs are played in a set playlist that bạn can only alter bởi deciding which song bạn want to play first. But wait, there’s more! bạn can also close your 3DS to listen to your Sonic tunes while bạn walk around. At least bạn have the right to say you’re listening to non-pirated Sonic music. The console version also has artwork (loads thêm of it, mind you), music, người mẫu complete with a brief character explanation and the classic alter-egos of Sonic, Miles, and Ivo, and cutscenes. Now, the handheld ha cut-scenes, but the cut-scenes are similar to that of a conversation in Sonic Battle. If bạn don’t know what that is supposed to look like, look it up. The console version was what had REAL cut-scenes. The edge goes to the console, but not because of the cut-scenes alone. The console also featured a lot thêm art, thêm âm nhạc (though it was set to a repetitive loop) and ALL người mẫu with a brief mô tả of each. That, along with its cut-scenes earn the console its edge.

Lastly, was have the bosses. For the handhels, the bosses are Big Arms from Sonic 3 (& Knuckles), the Biolizard, Egg Emperor, and the Time Eater. For the Console, we have the Death Egg Robo, Chaos 7, aka, Perfect Chaos, Egg Dragoon, and Time Eater. Personally, I like how SEGA took took the time to acknowledge that people still liked Sonic 3 as its own game, and included Big Arms as a boss, but I like how the Egg Dragoon battle was put together. However, it took the combined power of Sonic and Dark Sonic hoặc Sonic the Werehog to take out the Egg Dragoon. Similarly, Sonic was only able to take down Chaos 7 while in super form. Either suggest that either Sonic got so much thêm freakishly strong, hoặc the enemies were downsized due to the time warp. Either holds inconsistencies. Now, you’re probably gonna want to throw into my face that the Egg Emperor was taken down bởi the Team Sonic, and shouldn’t belong as the modern era boss. Now, I agree, but what’s done is done. Yet, that only means that there is only one inconsistency in the handheld, but two for the console. Need thêm proof? Let’s have a hiển thị of hands: how many people thought that the thought of EVERY Sonic character in the game could talk to bạn except the Sonics EVERY TIME the Time Eater attacked? Exactly. The handheld didn’t have that problem, so I’ve made my point.

Now, let’s add up the points, and see what we have. We have the console version with 2 points, and the handheld version with 3 points, which suggests that the handheld version is better. Now, if bạn believe that there was a mistake, let me know. I’ll do a recount, and see how it all adds up.

-Prowd
posted by Seanthehedgehog
Me, Sonic, Tails, Amy, Cream, and Sexy The Hedgehog were challenged to a race bởi Eggman. He had to get last place, hoặc else he would take control of the track, and turn it into a training ground for his soldiers to practice driving military vehicles.

Sonic: Are bạn guys ready?
Sean: Yes.
Tails: Yeah.
Cream: Are bạn set Cheese?
Cheese: *Sitting tiếp theo to Cream in a car seat* Chao!
Eggman: Let's go! *Drives his car*

He got in first place, but we weren't gonna let him win.

Sean: *Passing Eggman*
Eggman: Ah!
Tails: *Passes Eggman*
Eggman: Damnt!
Sonic: *About to pass Eggman*
Eggman: No thêm people will pass...
continue reading...
posted by Seanthehedgehog
The race ended. Me, and Cream tied in first.

Sexy: If bạn didn't block me off that turn, I would've won.
Sean: Sorry.
Eggman: *Arrives in his car* Hello my friends.
Sonic: Friends? He must have his vocabulary messed up.
Eggman: I saw that bạn were racing, and I simply could not stay away.
Sonic: Why?
Eggman: Because I have plans to take over this racetrack, and make it a training ground for my soldiers to practice driving military vehicles.
Tails: Unless they're vehicles that can fly of course.
Eggman: Yes, that too. However, I won't do that if bạn beat me. All of bạn must beat me however. If...
continue reading...
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