So bạn want to make your player hoặc your reader to do something specifically hoặc to think something specifically. How can bạn do it? Do bạn first make remote mind controller? No. Save yourself the money, and save yourself the stress of having to build that kind of a machine. There is another way to control a player's hoặc reader's mind. It's called the "controlling idea".
Think of the movie inception, but take out all the epic sci-fi of someone going into another's mind, and put bạn and another person logged into fanpop in two different parts of the world. With a controlling idea, what bạn do is prime the player's hoặc reader's mind to have certain thoughts. All of our brains hate gaps, so they either try to fill in the gap, hoặc compel the person the mind belongs to to seek out answers. What does this mean? Naturally, they will attempt to predict what you're trying to pull, but if that fails, then they will take action and fall right into your... umm... "trap", I should say.
Here's how it works:
You're host, and bạn have someone playing a... say... mystery RPG, and bạn tell them that they "are in a room that is dark, but not pitch black." Right there, that implies that there must be some kind of light nguồn somewhere, but the player won't prioritize that first as they... May not think that, được trao that... It's kind of not important whether hoặc not the room is lit (unless bạn make it important).
Afterwards, bạn write "and there is a door." This one is the juicy one. Say I placed a Pirrhana Plant behind the door, but it's sleeping. Naturally, like a blind mouse, the player will go to the door, and try to open it. When they do, the Plant will have something to eat. (Hehehe...)
Now in an article, here's how it works.
If bạn say "oh, that buổi hòa nhạc was terrible," but haven't được trao any information about how our why the buổi hòa nhạc was terrible, that is what they will ask themselves. Try to predict why? Could be a multitude of things, so they fail at predicting and keep đọc looking for answers. Also, if information is implied but not exactly stated, bạn can have a bit of fun with that too.
"There were sounds of pleasurable intercourse coming from the tiếp theo room. Out of curiosity, hoặc out of his sheer pervertedness, he opened the door, revealing a CD player with that soundtrack set on loop."
So, what did bạn think I had in that room before I told bạn it was a CD player, bạn dirty minded person?
And that, my friends, is how bạn control the minds of your players and readers.
Sayonara!
-Prowd
Think of the movie inception, but take out all the epic sci-fi of someone going into another's mind, and put bạn and another person logged into fanpop in two different parts of the world. With a controlling idea, what bạn do is prime the player's hoặc reader's mind to have certain thoughts. All of our brains hate gaps, so they either try to fill in the gap, hoặc compel the person the mind belongs to to seek out answers. What does this mean? Naturally, they will attempt to predict what you're trying to pull, but if that fails, then they will take action and fall right into your... umm... "trap", I should say.
Here's how it works:
You're host, and bạn have someone playing a... say... mystery RPG, and bạn tell them that they "are in a room that is dark, but not pitch black." Right there, that implies that there must be some kind of light nguồn somewhere, but the player won't prioritize that first as they... May not think that, được trao that... It's kind of not important whether hoặc not the room is lit (unless bạn make it important).
Afterwards, bạn write "and there is a door." This one is the juicy one. Say I placed a Pirrhana Plant behind the door, but it's sleeping. Naturally, like a blind mouse, the player will go to the door, and try to open it. When they do, the Plant will have something to eat. (Hehehe...)
Now in an article, here's how it works.
If bạn say "oh, that buổi hòa nhạc was terrible," but haven't được trao any information about how our why the buổi hòa nhạc was terrible, that is what they will ask themselves. Try to predict why? Could be a multitude of things, so they fail at predicting and keep đọc looking for answers. Also, if information is implied but not exactly stated, bạn can have a bit of fun with that too.
"There were sounds of pleasurable intercourse coming from the tiếp theo room. Out of curiosity, hoặc out of his sheer pervertedness, he opened the door, revealing a CD player with that soundtrack set on loop."
So, what did bạn think I had in that room before I told bạn it was a CD player, bạn dirty minded person?
And that, my friends, is how bạn control the minds of your players and readers.
Sayonara!
-Prowd