There have been mixed reactions about the new Five Nights at Freddy's 2. Many adoring những người hâm mộ of the game complain about the sequel, for many different reasons. Here are five things Scott Cawthon could've tweaked to make the sequel a whole lot better.
#5:Character Design
This is the complaint most commonly heard from fans. Our old Những người bạn are barely recognizable. Bonnie looks female, Freddy isn't really scary anymore and Chica....well, let's say she sure makes some Rule 34 fanboys happy. This doesn't apply to all the new animatronics, however. The Puppet, the Mangle and Balloon Boy are all very well-designed characrers that give the game a bit of a scare factor. Seriously, though. Does Chica have to look like a prostitute?
#4:The Office
There's a significant difference between the office in the first game and the office in the second. The two main differences are the size of the room and the lighting. In the first game, the office is small, dark and collecting dust. The một giây office is large, well-maintained, and even has flashing lights. The original office actually adds to the 'scariness' of the game bởi being cramped- giving the player a small dose of claustrophobia- and the lack of lighting gives the game a much thêm ominous feel. The office in the sequel seems too...industrial, in my opinion.
#3:Freddy Mask
Now that your doors are gone, bạn must resort to hiding inside a Freddy Fazbear mask when all goes wrong. This was homestly a bad di chuyển bởi the creators. In the first game, the doors are powered bởi a nguồn that CAN go out if bạn use it too often. Bang. Your nguồn of protection is gone. The Freddy Mask, however, can be used anytime without any worries of it going away. Sure, your flashlight can be used up, but that really only protects bạn from Foxy.
#2:The Music
This is thêm a personal choice than one of the fans'. The âm nhạc in the first game is subtle and quiet, while the một giây is loud and in your face. While the âm nhạc in the first game changes depending on how close to bạn the animatronics are, the sequel's* sound is repetetive and even a bit irritating.
#1:Too Many Animatronics
This is bởi far one of the most common complaints of the players. Ten animatronics are far too many, and they di chuyển way too fast for the player to get scared. This causes the một giây game to be thêm a game of concentration than horror. This is pretty much what has ruined the một giây game in a nutshell: it's way too hard! In my opinion, the solution to this problem would be to keep all the new animatronics except for the Puppet and Balloon Boy static, except perhaps on the Sixth Night and Custom Night, where the new ones would come to life instead of the old ones.
There bạn have it! The five root problems of Five Nights at Freddy's 2! This game wasn't horrible in my opinion, but I felt that Scott đã đưa ý kiến yes to too many ideas while making the game and that's what led to it being a slight disappointment to the fans. If bạn want me to do a Five Things Five Nights at Freddy's 2 Did RIGHT, let me know in the comments. If bạn have any different complaints about the game, bạn can leave a bình luận and let me know. Goodbye for now!
*Yes, I understand that the game is technically a prequel. I'm calling it a sequel because it was MADE second.
#5:Character Design
This is the complaint most commonly heard from fans. Our old Những người bạn are barely recognizable. Bonnie looks female, Freddy isn't really scary anymore and Chica....well, let's say she sure makes some Rule 34 fanboys happy. This doesn't apply to all the new animatronics, however. The Puppet, the Mangle and Balloon Boy are all very well-designed characrers that give the game a bit of a scare factor. Seriously, though. Does Chica have to look like a prostitute?
#4:The Office
There's a significant difference between the office in the first game and the office in the second. The two main differences are the size of the room and the lighting. In the first game, the office is small, dark and collecting dust. The một giây office is large, well-maintained, and even has flashing lights. The original office actually adds to the 'scariness' of the game bởi being cramped- giving the player a small dose of claustrophobia- and the lack of lighting gives the game a much thêm ominous feel. The office in the sequel seems too...industrial, in my opinion.
#3:Freddy Mask
Now that your doors are gone, bạn must resort to hiding inside a Freddy Fazbear mask when all goes wrong. This was homestly a bad di chuyển bởi the creators. In the first game, the doors are powered bởi a nguồn that CAN go out if bạn use it too often. Bang. Your nguồn of protection is gone. The Freddy Mask, however, can be used anytime without any worries of it going away. Sure, your flashlight can be used up, but that really only protects bạn from Foxy.
#2:The Music
This is thêm a personal choice than one of the fans'. The âm nhạc in the first game is subtle and quiet, while the một giây is loud and in your face. While the âm nhạc in the first game changes depending on how close to bạn the animatronics are, the sequel's* sound is repetetive and even a bit irritating.
#1:Too Many Animatronics
This is bởi far one of the most common complaints of the players. Ten animatronics are far too many, and they di chuyển way too fast for the player to get scared. This causes the một giây game to be thêm a game of concentration than horror. This is pretty much what has ruined the một giây game in a nutshell: it's way too hard! In my opinion, the solution to this problem would be to keep all the new animatronics except for the Puppet and Balloon Boy static, except perhaps on the Sixth Night and Custom Night, where the new ones would come to life instead of the old ones.
There bạn have it! The five root problems of Five Nights at Freddy's 2! This game wasn't horrible in my opinion, but I felt that Scott đã đưa ý kiến yes to too many ideas while making the game and that's what led to it being a slight disappointment to the fans. If bạn want me to do a Five Things Five Nights at Freddy's 2 Did RIGHT, let me know in the comments. If bạn have any different complaints about the game, bạn can leave a bình luận and let me know. Goodbye for now!
*Yes, I understand that the game is technically a prequel. I'm calling it a sequel because it was MADE second.